ok i got the extra_english.lang to work, here it is
<LANGUAGE>
<RESOURCES />
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">"The Castle"
</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_TowerKey">Tower Key</Entry>
<Entry Name="ItemDesc_TowerKey">Looks like the key for the near by Tower</Entry>
</CATEGORY>
</LANGUAGE>
but now i cant seem to get the key to unlock the door
void OnStart()
{
AddUseItemCallback("", "TowerKey_1", "castle_arched01_3", "UsedKeyOnDoor", ture);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("castle_arched01_3", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "castle_arched01_3", 0, false);
RemoveItem("TowerKey_1");
}
void OnEnter()
{
}
void OnLeave()
{
}
can some one please show me whats wrong?
http://www.youtube.com/user/clrsub11#p/u/2/3vn9MhoRFl0
this is the vid ive been watching that shows you how to make it work.
P.S. this is for a differnt level so thats why different names for e.g. the key name