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I need some Help. HARDCORE SCRIPT :P
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
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#11
RE: I need some Help. HARDCORE SCRIPT :P

AddTimer("scare", 0.3f, "TimerPlayerReact");
AddTimer("breath", 2.0f, "TimerPlayerReact");
AddTimer("breathl", 4.0f, "TimerPlayerReact");
AddTimer("breathl", 6.0f, "TimerPlayerReact");

AddTimer("TeleportHowl", 0.5f, "TimerTeleportHowl");
AddTimer("TeleportDone", 3.5f, "TimerTelportDone");

If you don't want player to teleport, just go to TimerTeleportHowl or TimerTelportDone function, which one has the TeleportPlayer function, end remove it. That's it.

07-19-2011, 03:05 AM
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xtron Offline
Senior Member

Posts: 402
Threads: 37
Joined: May 2011
Reputation: 2
#12
RE: I need some Help. HARDCORE SCRIPT :P

oh ok

Add this instead then:
void OnStart()
{
AddEntityCollideCallback("Player", "scriptname", "functionname", true, 1);
}

void functionname(string &in asParent, string &in asChild, int alState)
{
FadeOut(0);
AddTimer("", 1.5, "TimerName");
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0.5f, false);
SetPlayerCrouching(true);
}

void TimerName(string &in asTimer)
{
TeleportPlayer("StartPosName");
AddTimer("", 0.0f, "TimerName2");
FadeIn(1.0f);
}

void TimerName2(string &in asTimer)
{
FadeRadialBlurTo(15.0f, 0.5f);
StartScreenShake(0.3f, 0.5f, 0.5f, 0.5f);
AddTimer("", 1.6f, "TimerName3");
GiveSanityDamage(5.0f, true);
PlaySoundAtEntity("", "insanity_imageflash01.snt", "Player", 0.5f, false);
PlaySoundAtEntity("", "water_lurker_hunt.snt", "Player", 0.5f, false);
}

void TimerName3(string &in asTimer)
{
StartScreenShake(0.0f, 0.0f, 0.0f, 0.0f);
FadeRadialBlurTo(0.0f, 0.5f);
SetPlayerCrouching(false);
}


EDIT: You can change the durration of the screen effects by changing the AddTimer("", 1.6f, "TimerName3"); To how many secs you want the screen effects to last.

[Image: 44917299.jpg]Dubstep <3
(This post was last modified: 07-19-2011, 03:15 AM by xtron.)
07-19-2011, 03:11 AM
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Angerpull Offline
Member

Posts: 88
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Joined: Jun 2011
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#13
RE: I need some Help. HARDCORE SCRIPT :P

(07-19-2011, 03:11 AM)xtron Wrote: oh ok

Add this instead then:
void OnStart()
{
AddEntityCollideCallback("Player", "scriptname", "functionname", true, 1);
}

void functionname(string &in asParent, string &in asChild, int alState)
{
FadeOut(0);
AddTimer("", 1.5, "TimerName");
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0.5f, false);
SetPlayerCrouching(true);
}

void TimerName(string &in asTimer)
{
TeleportPlayer("StartPosName");
AddTimer("", 0.0f, "TimerName2");
FadeIn(1.0f);
}

void TimerName2(string &in asTimer)
{
FadeRadialBlurTo(15.0f, 0.5f);
StartScreenShake(0.3f, 0.5f, 0.5f, 0.5f);
AddTimer("", 1.6f, "TimerName3");
GiveSanityDamage(5.0f, true);
PlaySoundAtEntity("", "insanity_imageflash01.snt", "Player", 0.5f, false);
PlaySoundAtEntity("", "water_lurker_hunt.snt", "Player", 0.5f, false);
}

void TimerName3(string &in asTimer)
{
StartScreenShake(0.0f, 0.0f, 0.0f, 0.0f);
FadeRadialBlurTo(0.0f, 0.5f);
SetPlayerCrouching(false);
}


EDIT: You can change the durration of the screen effects by changing the AddTimer("", 1.6f, "TimerName3"); To how many secs you want the screen effects to last.

Thank you! But it's still not the way I want it... It does the effects and all but not the beginning. like the BOOM and then shit hits the fan, it just Instantly turns black without any BOOM sound.

Any fix?
07-19-2011, 03:32 AM
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Kyle Offline
Posting Freak

Posts: 911
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Joined: Sep 2010
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#14
RE: I need some Help. HARDCORE SCRIPT :P

To let everyone know how useful timers in one function is, for the one's who don't know, that it'll save you a lot of time and length. http://wiki.frictionalgames.com/hpl2/tut...ncedtimers

07-19-2011, 03:33 AM
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Kurton Offline
Senior Member

Posts: 533
Threads: 8
Joined: Oct 2010
Reputation: 16
#15
RE: I need some Help. HARDCORE SCRIPT :P

You could certainly peruse your sounds folder for a suitable BOOM sound, then add another PlaySoundAtEntity for it.

07-19-2011, 03:50 AM
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xtron Offline
Senior Member

Posts: 402
Threads: 37
Joined: May 2011
Reputation: 2
#16
RE: I need some Help. HARDCORE SCRIPT :P

yea just add another
PlaySoundAtEntity("", "sound_file.snt", "Player", 0.5f, false);

and replace sound_file.snt with a BOOM sound.


btw: add it under "functionname"

[Image: 44917299.jpg]Dubstep <3
07-19-2011, 04:27 AM
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