Tanshaydar
From Beyond
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RE: I need some Help. HARDCORE SCRIPT :P
AddTimer("scare", 0.3f, "TimerPlayerReact");
AddTimer("breath", 2.0f, "TimerPlayerReact");
AddTimer("breathl", 4.0f, "TimerPlayerReact");
AddTimer("breathl", 6.0f, "TimerPlayerReact");
AddTimer("TeleportHowl", 0.5f, "TimerTeleportHowl");
AddTimer("TeleportDone", 3.5f, "TimerTelportDone");
If you don't want player to teleport, just go to TimerTeleportHowl or TimerTelportDone function, which one has the TeleportPlayer function, end remove it. That's it.
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07-19-2011, 03:05 AM |
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xtron
Senior Member
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Joined: May 2011
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RE: I need some Help. HARDCORE SCRIPT :P
oh ok
Add this instead then:
void OnStart()
{
AddEntityCollideCallback("Player", "scriptname", "functionname", true, 1);
}
void functionname(string &in asParent, string &in asChild, int alState)
{
FadeOut(0);
AddTimer("", 1.5, "TimerName");
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0.5f, false);
SetPlayerCrouching(true);
}
void TimerName(string &in asTimer)
{
TeleportPlayer("StartPosName");
AddTimer("", 0.0f, "TimerName2");
FadeIn(1.0f);
}
void TimerName2(string &in asTimer)
{
FadeRadialBlurTo(15.0f, 0.5f);
StartScreenShake(0.3f, 0.5f, 0.5f, 0.5f);
AddTimer("", 1.6f, "TimerName3");
GiveSanityDamage(5.0f, true);
PlaySoundAtEntity("", "insanity_imageflash01.snt", "Player", 0.5f, false);
PlaySoundAtEntity("", "water_lurker_hunt.snt", "Player", 0.5f, false);
}
void TimerName3(string &in asTimer)
{
StartScreenShake(0.0f, 0.0f, 0.0f, 0.0f);
FadeRadialBlurTo(0.0f, 0.5f);
SetPlayerCrouching(false);
}
EDIT: You can change the durration of the screen effects by changing the AddTimer("", 1.6f, "TimerName3"); To how many secs you want the screen effects to last.
Dubstep <3
(This post was last modified: 07-19-2011, 03:15 AM by xtron.)
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07-19-2011, 03:11 AM |
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Angerpull
Member
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Joined: Jun 2011
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RE: I need some Help. HARDCORE SCRIPT :P
(07-19-2011, 03:11 AM)xtron Wrote: oh ok
Add this instead then:
void OnStart()
{
AddEntityCollideCallback("Player", "scriptname", "functionname", true, 1);
}
void functionname(string &in asParent, string &in asChild, int alState)
{
FadeOut(0);
AddTimer("", 1.5, "TimerName");
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0.5f, false);
SetPlayerCrouching(true);
}
void TimerName(string &in asTimer)
{
TeleportPlayer("StartPosName");
AddTimer("", 0.0f, "TimerName2");
FadeIn(1.0f);
}
void TimerName2(string &in asTimer)
{
FadeRadialBlurTo(15.0f, 0.5f);
StartScreenShake(0.3f, 0.5f, 0.5f, 0.5f);
AddTimer("", 1.6f, "TimerName3");
GiveSanityDamage(5.0f, true);
PlaySoundAtEntity("", "insanity_imageflash01.snt", "Player", 0.5f, false);
PlaySoundAtEntity("", "water_lurker_hunt.snt", "Player", 0.5f, false);
}
void TimerName3(string &in asTimer)
{
StartScreenShake(0.0f, 0.0f, 0.0f, 0.0f);
FadeRadialBlurTo(0.0f, 0.5f);
SetPlayerCrouching(false);
}
EDIT: You can change the durration of the screen effects by changing the AddTimer("", 1.6f, "TimerName3"); To how many secs you want the screen effects to last.
Thank you! But it's still not the way I want it... It does the effects and all but not the beginning. like the BOOM and then shit hits the fan, it just Instantly turns black without any BOOM sound.
Any fix?
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07-19-2011, 03:32 AM |
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Kyle
Posting Freak
Posts: 911
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07-19-2011, 03:33 AM |
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Kurton
Senior Member
Posts: 533
Threads: 8
Joined: Oct 2010
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16
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RE: I need some Help. HARDCORE SCRIPT :P
You could certainly peruse your sounds folder for a suitable BOOM sound, then add another PlaySoundAtEntity for it.
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07-19-2011, 03:50 AM |
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xtron
Senior Member
Posts: 402
Threads: 37
Joined: May 2011
Reputation:
2
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RE: I need some Help. HARDCORE SCRIPT :P
yea just add another
PlaySoundAtEntity("", "sound_file.snt", "Player", 0.5f, false);
and replace sound_file.snt with a BOOM sound.
btw: add it under "functionname"
Dubstep <3
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07-19-2011, 04:27 AM |
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