Kyle 
 
 
		
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RE: Scripting, need urgent help! 
			 
			
				There is no SetEntityCallbackFunc. SetEntityCollideCallback? I don't know what you're doing, but if it is a SetEntityCollideCallback, it would look like this: 
 
SetEntityCollideCallback("Player", "notethree", "Func", true, 1); 
 
:/
			 
			
			
 
			
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	| 07-27-2011, 03:31 AM  | 
	
		
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		JetlinerX 
 
 
		
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RE: Scripting, need urgent help! 
			 
			
				Hm, now I get errors on 13,25 and 15,1.  Full code, I am trying to get sounds to play, and the player to be forced to look up. 
 
} 
SetEntityCollideCallback("Player", "notethree", "Func", true, 1); 
void Func(string &in asEntity, string &in type) 
if(type == "OnPickup") 
{ 
PlaySoundAtEntity("", "15_body_impact.snt", "Player", 0, false); 
PlaySoundAtEntity("", "react_pant5.snt", "Player", 0, false); 
StartPlayerLookAt(string& Player,3,3,""); 
AddTimer("atticscare", 1, "Func2"); 
}
			 
			
			
 
			
				
(This post was last modified: 07-27-2011, 03:49 AM by JetlinerX.)
 
				
			 
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	| 07-27-2011, 03:46 AM  | 
	
		
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		xiphirx 
 
 
		
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RE: Scripting, need urgent help! 
			 
			
				Uhm... where's your syntax? 
 
SetEntityCollideCallback should be in a function, not out on its own. 
 
After you declare a function header you need to open brackets ( {} ) and encapsulate your commands within it...
			 
			
			
 
			
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	| 07-27-2011, 03:50 AM  | 
	
		
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		JetlinerX 
 
 
		
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RE: Scripting, need urgent help! 
			 
			
				Sorry... what?  I am totally new to scripting and I didnt understand any of that xD
			 
			
			
 
			
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	| 07-27-2011, 03:52 AM  | 
	
		
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		Kyle 
 
 
		
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RE: Scripting, need urgent help! 
			 
			
				 (07-27-2011, 03:50 AM)xiphirx Wrote:  Uhm... where's your syntax? 
 
SetEntityCollideCallback should be in a function, not out on its own. 
 
After you declare a function header you need to open brackets ( {} ) and encapsulate your commands within it... 
Excuse you smart ass, of course it should be in a function. He's going to have to replace SetEntityCallbackFunc("notethree", "Func"); with SetEntityCollideCallback("Player", "notethree", "Func", true, 1); so it should already be in a function. -_-
			  
			
			
 
			
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	| 07-27-2011, 03:54 AM  | 
	
		
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		JetlinerX 
 
 
		
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RE: Scripting, need urgent help! 
			 
			
				Ehhhhh... *brain explodes*
			 
			
			
 
			
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	| 07-27-2011, 03:56 AM  | 
	
		
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		xiphirx 
 
 
		
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RE: Scripting, need urgent help! 
			 
			
				 (07-27-2011, 03:54 AM)Kyle Wrote:   (07-27-2011, 03:50 AM)xiphirx Wrote:  Uhm... where's your syntax? 
 
SetEntityCollideCallback should be in a function, not out on its own. 
 
After you declare a function header you need to open brackets ( {} ) and encapsulate your commands within it...  
Excuse you smart ass, of course it should be in a function. He's going to have to replace SetEntityCallbackFunc("notethree", "Func"); with SetEntityCollideCallback("Player", "notethree", "Func", true, 1); so it should already be in a function. -_- 
*sigh*
 
JetlinerX:
 
You don't have any form to your code...
 } 
SetEntityCollideCallback("Player", "notethree", "Func", true, 1); 
void Func(string &in asEntity, string &in type) 
if(type == "OnPickup") 
{ 
PlaySoundAtEntity("", "15_body_impact.snt", "Player", 0, false); 
PlaySoundAtEntity("", "react_pant5.snt", "Player", 0, false); 
StartPlayerLookAt(string& Player,3,3,""); 
AddTimer("atticscare", 1, "Func2"); 
}
 
Is what you posted.
 SetEntityCollideCallback("Player", "notethree", "Func", true, 1);
 
Should be inside of one of the predefined functions (something like OnEnter) not out on its own (global scope, which basically means its not contained within brackets)
 
So...
 void OnEnter() 
{ 
    SetEntityCollideCallback("Player", "notethree", "Func", true, 1);     
}
 
Like that.
 
Now, moving on...
 void Func(string &in asEntity, string &in type) 
if(type == "OnPickup") 
{ 
PlaySoundAtEntity("", "15_body_impact.snt", "Player", 0, false); 
PlaySoundAtEntity("", "react_pant5.snt", "Player", 0, false); 
StartPlayerLookAt(string& Player,3,3,""); 
AddTimer("atticscare", 1, "Func2"); 
}
 
You're missing the brackets for the function here:
 void Func(string &in asEntity, string &in type) 
{ 
    if(type == "OnPickup") 
    { 
        PlaySoundAtEntity("", "15_body_impact.snt", "Player", 0, false); 
        PlaySoundAtEntity("", "react_pant5.snt", "Player", 0, false); 
        StartPlayerLookAt(string& Player,3,3,""); 
        AddTimer("atticscare", 1, "Func2"); 
    } 
}
 
(as a side note, you always want to indent your code, it makes it easier to read)
 
also, you have an error in your "StartPlayerLookAt" function call...
 StartPlayerLookAt(string& Player,3,3,"");
 
you don't need to include the type of value when you pass it as a parameter, this is why you do it in the function's declaration or prototype.
 StartPlayerLookAt("Player", 3.0f, 3.0f, "");
 
Overall, I would REALLY suggest just getting the basics down of C++, syntax wise as it seems to be your only problem...
			  
			
			
 
			
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	| 07-27-2011, 05:37 AM  | 
	
		
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		JetlinerX 
 
 
		
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RE: Scripting, need urgent help! 
			 
			
				Wow... you know, I appreciate the help, but maybe a little less attitude would be nice.  However, I am still getting an error that says:  Unexpected End of File.  My CURRENT code: 
 
	void OnEnter () 
{ 
	AddUseItemCallback("", "keyone", "door1", "UsedKeyOnDoor", true); 
} 
	void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
	SetSwingDoorLocked("door1", false, true); 
	PlaySoundAtEntity("", "unlock_door.snt", "door1", 0, false); 
	RemoveItem("keyone"); 
{ 
    SetEntityCollideCallback("Player", "notethree", "Func", true, 1);     
} 
{ 
    if(type == "OnPickup") 
    { 
        PlaySoundAtEntity("", "15_body_impact.snt", "Player", 0, false); 
        PlaySoundAtEntity("", "react_pant5.snt", "Player", 0, false); 
        StartPlayerLookAt("Player", 3.0f, 3.0f, ""); 
        AddTimer("atticscare", 1, "Func2"); 
    } 
} 
void OnLeave () 
{ 
}
			 
			
			
 
			
				
(This post was last modified: 07-27-2011, 06:46 AM by JetlinerX.)
 
				
			 
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	| 07-27-2011, 06:40 AM  | 
	
		
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		xiphirx 
 
 
		
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RE: Scripting, need urgent help! 
			 
			
				 (07-27-2011, 06:40 AM)JetlinerX Wrote:  Wow... you know, I appreciate the help, but maybe a little less attitude would be nice.  However, I am still getting an error that says:  Unexpected End of File.  My CURRENT code: 
 
	void OnEnter () 
{ 
	AddUseItemCallback("", "keyone", "door1", "UsedKeyOnDoor", true); 
} 
	void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
	SetSwingDoorLocked("door1", false, true); 
	PlaySoundAtEntity("", "unlock_door.snt", "door1", 0, false); 
	RemoveItem("keyone"); 
{ 
    SetEntityCollideCallback("Player", "notethree", "Func", true, 1);     
} 
{ 
    if(type == "OnPickup") 
    { 
        PlaySoundAtEntity("", "15_body_impact.snt", "Player", 0, false); 
        PlaySoundAtEntity("", "react_pant5.snt", "Player", 0, false); 
        StartPlayerLookAt("Player", 3.0f, 3.0f, ""); 
        AddTimer("atticscare", 1, "Func2"); 
    } 
} 
void OnLeave () 
{ 
} 
What attitude?
 
Also, you have stray brackets... not sure what they're for..?
 void OnEnter () 
{ 
    AddUseItemCallback("", "keyone", "door1", "UsedKeyOnDoor", true); 
} 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
    SetSwingDoorLocked("door1", false, true); 
    PlaySoundAtEntity("", "unlock_door.snt", "door1", 0, false); 
    RemoveItem("keyone"); 
{ <---- STRAY BRACKET 
    SetEntityCollideCallback("Player", "notethree", "Func", true, 1);     
} 
{ <---- STRAY BRACKET 
 
WHERE IS THIS SUPPOSED TO BE?... 
    if(type == "OnPickup") 
    { 
        PlaySoundAtEntity("", "15_body_impact.snt", "Player", 0, false); 
        PlaySoundAtEntity("", "react_pant5.snt", "Player", 0, false); 
        StartPlayerLookAt("Player", 3.0f, 3.0f, ""); 
        AddTimer("atticscare", 1, "Func2"); 
    } 
} < ---- STRAY BRACKET 
void OnLeave () 
{ 
}
  
if(type == "OnPickup") 
   { 
       PlaySoundAtEntity("", "15_body_impact.snt", "Player", 0, false); 
       PlaySoundAtEntity("", "react_pant5.snt", "Player", 0, false); 
       StartPlayerLookAt("Player", 3.0f, 3.0f, ""); 
       AddTimer("atticscare", 1, "Func2"); 
   }
 
You need to associate this with a function, it cant be in the global scope by itself.
			  
			
			
 
			
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	| 07-27-2011, 06:52 AM  | 
	
		
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		JetlinerX 
 
 
		
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RE: Scripting, need urgent help! 
			 
			
				Okay, what exactly is a function (with example of one used in this situation please) Sorry. 
 
EDIT:  Unexpected token on 15,5.  But when token (if).
			 
			
			
 
			
				
(This post was last modified: 07-27-2011, 07:20 AM by JetlinerX.)
 
				
			 
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	| 07-27-2011, 06:59 AM  | 
	
		
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