Quote:"The lecture is called "Evoking Emotions and Achieving Success by Breaking All the Rules" and will be about some of the design in Amnesia and also touch upon a lot of subjects discussed in this blog."
Think A Little, Change A Lot
(This post was last modified: 08-16-2011, 12:07 PM by BrooksyFC.)
Takeaway: "We have been so focused on just creating fear that we want to see if we can evoke other, less primitive, emotions as well. This means our next game will not have super focus on just horror. However, the other goals we are striving for will definitely result in a scary atmosphere."
They're developing for the PC, with an eye to port to consoles.
(This post was last modified: 08-22-2011, 12:20 AM by hollowleviathan.)
Takeaway: "We have been so focused on just creating fear that we want to see if we can evoke other, less primitive, emotions as well. This means our next game will not have super focus on just horror. However, the other goals we are striving for will definitely result in a scary atmosphere."
They're developing for the PC, with an eye to port to consoles.
That sounds good to me, but I honestly don't really care in what direction they will go next. I fully trust Frictional Games, and that's not something I can say about a lot of developers...
Edit: There is also a news story on RockPaperShotgun. Good to see some coverage.
(This post was last modified: 08-22-2011, 12:42 PM by Chriz86.)
Yes, that's sounds very good.
A scary atmosphere, but instead of a pure horror game more an adventure with puzzles.
Can't weit for the next game and I hope, it will be not only for steam.