I have to agree with you there. I didn't notice the map until the first dog spawned and I had to run all the way back. Personally I found it handy, but I found the signs hard to find. Running around in circles all the time.
But after a while of seeing the dog it kinda gets boring cause its just a dog, not like floppy jaw on Amnesia . But I've seen what the creatures look like in Black Plague. Not looking forward to getting chased by that.
(07-21-2011, 01:54 PM)Googolplex Wrote: I really hope too that the next game will not play in future.
Because I hate all sci-fi games because they have a very ugly atmosphere.
Loved the middle ages and epic touch. Less colors, dirty architecture and rougher style.
I'm writing an adventure-horror game like this one in 1000s of years ago, played in the mossy temple ruins of Inkas or Mayas.
agreed, would like to see next game in ancient times, like in areas and ruins of Rome, Greece , Egypt, etc... Hexen-like design of levels
I don't think they would have a lot to show. I believe they are working on a new engine but apart from that what else can they show. But you never know, as they have only made a few games they are more likely to go the smaller venues.
Someone mentioned a recent interview with Jens on the latest game, but I found this from June 8th 2011
Are there any plans to go in a different direction in the future in regards to the genre or overall “feel” of past Frictional games?
Yeah, our next game will not be a horror game, rather a game with horror. So we will spend a lot of time trying to create an experience that has more to offer than only horror. We are not sure just how deep we will go with this yet.