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Work in progress [Voice Actors Wanted] A night left unmentioned...
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#21
RE: A night left unmentioned...

(07-31-2011, 05:00 AM)Ghostflame Wrote: Great thinking sir, you deserve a medal. It's kind of a killer of the atmosphere, running away from a monster, and going through some door, and he says 'Oh...' and then goes home. If they could bust down every door, that would be much more lifelike and therefore result in a scarier and realistic story. If I'm not mistaken, that is your goal?
Unlike other custom stories, my monsters will not vanish out of thin air; if they do vanish, it would have been because the path nodes made them go some where far enough to give that impression (but they should eventually come back) or because you killed them. Yes, even dying will not cause them to vanish. I also have a lot more ideas for monsters, one of them involving killing the monster, therefore forcing the player to attract the monster, planning and timing their actions accordingly. Also, the buildings will have light inside (though not necessarily room-filling). What is more scarier, knowing that you have a place to hide in the dark, or knowing that there's is a chance that the monster can see you across the hall? The light should also help counter the fact that the monsters do not vanish. Nevertheless, this does not necessarily mean that you can't hide in a place that was originally lit full of candles.

That being said, attempting to avoid "level doors" is more for trying to accomplish a seamless experience. Loading screens pause immersion, and it would be more entertaining (i would assume) if there were as little interruptions as possible. I do understand that loading screens can help people better understand the story, but i have other ideas that will take the place of loading screens as much as possible. Loading screens, however, will have their place, but only when you're about to leave one big area (like a town) to move onto another big area (like a castle).

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(This post was last modified: 07-31-2011, 09:01 AM by Your Computer.)
07-31-2011, 05:27 AM
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#22
RE: A night left unmentioned...

Two more "screenies" here.
http://steamcommunity.com/id/yourcompute...8065018585
http://steamcommunity.com/id/yourcompute...8065017050

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07-31-2011, 08:02 AM
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#23
RE: A night left unmentioned...

(07-31-2011, 08:02 AM)Your Computer Wrote: Two more "screenies" here.
http://steamcommunity.com/id/yourcompute...8065018585
http://steamcommunity.com/id/yourcompute...8065017050

Those screens are so damn good, if you upload anymore I might die from excitement, keep it up! Truly amazing Big Grin

[Image: 29069he.gif]
07-31-2011, 09:24 AM
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#24
RE: A night left unmentioned...

God damn, this thread gets better every time I look at it. He must be a god in disguise, there is no other explanation.
07-31-2011, 09:31 AM
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#25
RE: A night left unmentioned...





As you might be able to notice in the video, i have increased the awareness of the monster. This may not be so for every instance, but for this monster be careful how you treat him (it).

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(This post was last modified: 08-02-2011, 01:16 AM by Your Computer.)
08-02-2011, 01:15 AM
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#26
RE: A night left unmentioned...

(08-02-2011, 01:15 AM)Your Computer Wrote:



As you might be able to notice in the video, i have increased the awareness of the monster. This may not be so for every instance, but for this monster be careful how you treat him (it).

Now your tweaking the monsters? Nice! Words cannot describe how good this story is looking Big Grin


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08-02-2011, 08:54 AM
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#27
RE: A night left unmentioned...

This is getting better and better, day by day. Looks like my PC is good at making custom stories. Im gonna feed it cookies instead of a new RAM.
08-04-2011, 01:27 PM
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#28
RE: A night left unmentioned...

New video!




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(This post was last modified: 08-04-2011, 02:52 PM by Your Computer.)
08-04-2011, 02:51 PM
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#29
RE: A night left unmentioned...

Jesus man, I may or may not have developed a sexual attraction to you...
08-04-2011, 09:18 PM
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#30
RE: A night left unmentioned...

I've had an org*smic feeling just now...

08-04-2011, 09:36 PM
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