Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 10 Vote(s) - 3.9 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Work in progress [Voice Actors Wanted] A night left unmentioned...
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#31
RE: A night left unmentioned...

Potential game mechanics!



That last one took a bit more scripting than i thought it would.

Tutorials: From Noob to Pro
08-06-2011, 10:26 AM
Website Find
Ghostflame Offline
Member

Posts: 152
Threads: 0
Joined: Mar 2011
Reputation: 0
#32
RE: A night left unmentioned...

Ok, that seals it, I have gotten a boner over this project. I don't know how you do all this crazy stuff, but it's great and you should get a cookie. Big Grin
08-06-2011, 10:43 AM
Find
Mosnye Offline
Member

Posts: 111
Threads: 3
Joined: Dec 2010
Reputation: 3
#33
RE: A night left unmentioned...

(08-06-2011, 10:43 AM)Ghostflame Wrote: Ok, that seals it, I have gotten a boner over this project. I don't know how you do all this crazy stuff, but it's great and you should get a cookie. Big Grin

Boner... Cookie.... You forgot the fact that people ( like me ) tend to jizz when people script this good!


[Image: a.jpg]
08-06-2011, 10:56 AM
Website Find
MasaMainio Offline
Junior Member

Posts: 37
Threads: 2
Joined: Jul 2011
Reputation: 0
#34
RE: A night left unmentioned...

Heh. I like that door smashing script. Finally I can do Something else than walk away from a locked door.
And that Pwning monster would be even cooler, If you could spawn a ragdoll after you've "killed" it
But anyways it look great.
08-06-2011, 11:36 AM
Find
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#35
RE: A night left unmentioned...

(08-06-2011, 11:36 AM)MasaMainio Wrote: And that Pwning monster would be even cooler, If you could spawn a ragdoll after you've "killed" it
That is something planned for the complete version. I was also trying to get the monster to flinch upon taking "damage," but PlayPropAnimation() doesn't seem to be working on the monster. Undecided

Tutorials: From Noob to Pro
08-06-2011, 11:44 AM
Website Find
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#36
RE: A night left unmentioned...

A couple more screenshots:

http://steamcommunity.com/id/yourcompute...9902656062
http://steamcommunity.com/id/yourcompute...9902659681

Tutorials: From Noob to Pro
08-10-2011, 09:45 PM
Website Find
rybray Offline
Junior Member

Posts: 31
Threads: 9
Joined: Aug 2011
Reputation: 1
#37
RE: A night left unmentioned...

How did you script the door smashing? I really like that.
08-16-2011, 05:57 PM
Find
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#38
RE: A night left unmentioned...

(08-16-2011, 05:57 PM)rybray Wrote: How did you script the door smashing? I really like that.

AddEntityCollideCallback(); SetPropHealth().

Tutorials: From Noob to Pro
08-16-2011, 10:23 PM
Website Find
Selyp Offline
Member

Posts: 210
Threads: 19
Joined: Feb 2011
Reputation: 7
#39
RE: A night left unmentioned...

This project looks amazing! I appreciate that you are changing a lot of the mechanics and going for something new and innovative! Can't wait to see more.

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
08-17-2011, 03:32 AM
Find
JetlinerX Offline
Senior Member

Posts: 599
Threads: 49
Joined: Jun 2011
Reputation: 19
#40
RE: A night left unmentioned...

What scripting did you use for the trailer?! ME WANT! Big Grin

Lead Developer of "The Attic"
~Slade Mitchell

Chapter 3 (REL)

08-17-2011, 05:53 AM
Website Find




Users browsing this thread: 2 Guest(s)