Hi everyone, I'm working on my third custom story, currently called The Ascent, more info and screenshots below.
The Story: (Spoilers Below)
You play as Andrew, a British soldier fighting against the french during the french revolution. You are in foreign territory with your small group of men, when you are ambushed by french soldiers...
The Date is 1802, and Andrew has been imprisoned by french soldiers for almost a year. Life wasn't too bad. Although you were captured, the french were fair people, and treat you well. But for the last couple of months there have been no food deliveries, and the prison staff have completely dissappeared. With barely anything to eat you realise you have to escape or you will die.
Throughout the game you will find out more information about yourself and the castle around you. You will find out why the food deliveries have halted, where the staff have disappeared to, and how to escape.
What to expect:
Story:
You can expect a serious storyline, which will make sense from the very start of the game, and will be consistent all the way through.
Puzzles:
The puzzles will be highly interactve, and will mainly use objects found lying about, rather than inventory objects. They will be very challenging, and very unique and different from any found in other custom stories, different entities can solve the same puzzle, and in some cases there can be different solutions to the same problem
Other:
The story will feature lots of custom models and entities. Some will be completely new, made by me, others will be modified entities using the model editor. I might be using some other peoples models (i will credit them if i do) but i'd prefer to make everything myself, so everything you see can be completely new!
The map wil feature multiple outdoor environments, and I might have an attempt at some nicer looking mountainous terrain, depending on how difficult it is to find and make the textures (hopefully not too hard since it's all made of rock!)
Screenshots!
Gameplay Footage
Progress
Prison Area:
Map: 100%
Script: 100%
Courtyard:
Map: 100%
Script: 70%
Map_3:
Map: 100%
Script: 80%