(08-03-2011, 11:49 AM)DRedshot Wrote: Nice, those look really good, could you maybe help me out with how you made the textures, that's something i'm really bad at, thanks!
Such as where did you get them from? and how do you make specular/normal stuff? do you just save the texture then put filters on it, and paint over it? I've tried making my own textures before, but i couldn't find any good ones, and i didn't know how to get details, such as the screws on the lightbulb. I've always ended up using Frictional Games' textures, so im limited to making older models (I don't have penumbra) . Thanks again,
The fine detail is all done by hand, just grabbing and moving individual vertices. I'm sure there's a faster way to do most of the stuff, I just haven't figured it out yet (only been using Blender for about three days now).
Most of the textures came from cgtextures.com, like the rusty light bulb base and the wood for the sign. The green wood I used for the shamrock is just the "wood" material with two shades of green, which sufficed for a painted wood appearance. The sign text is made up of actual brushes attached to the sign itself, not just a texture. Blender includes a "Text" option that lets you make them pretty easily.
There are options in the materials and textures menus to set up reflection, refraction, and transparency (or translucency). I'm still working on partial transparency (it's not as intuitive as I thought) for hair for one of the NPC models, seen here:
WARNING: The following images may be NSFW and are not intended for minors. I have censored them "just in case" but don't come whining to me if your poor virgin eyes get deflowered.
I'm still working on the hair and I have a lot to do on the body texture, but it's a start.