hmm, thats not a problem... so what is inside your folder at the moment? have you made a .mat file? and did the model look ok in Maya? ie did the texture show up properly?
Yes the texture works fine in Maya, i fixed it like you said before and exported it.
I used the material editor and did as you said there too and exported an .mat file.
The files inside my folder is: WoodBox1.dae, WoodBox1.dss, WoodBox1.ent, WoodBox1.mat and WoodBox1.msh
ok, i assume .dss is .dds - when you applied the texture in Maya did you use the .png image? or the .dds one? if you used the .png one the answer might be easy. You may just have to open your model in Maya, click the button to the right of colour again, and click the folder button again next to the image name, then browse to your .dds file.
goodnight
I don't remeber if i did use the .dds or the .png, so i tried to make a new model instead, with the .png only. It is still the same result, only this time you can't see trough it...
hmm, i've never had this before, so everything i suggest is a bit of a guess, try highlighting the whole model in component mode, then clicking auto projection
Ahhh i think i've got it - i recon some of your normals are reversed, ive never had this, but there is a way to flip normals. Sorry i cant help you with that, because ive never had to search for it, ill update this post with more info if i find it.
no, the problem isn't with the software, its just a little problem with how the mesh was made i think. Try selecting every face, selecting polygons in the dropdown box at the top left of the screen, the selecting normals from the bar at the top of the screen (right of proxy and edit mesh) then click "conform". Hopefully that will be the end of your problems!
Edit: After conform you might have to click "reverse normals" because all the normals will be pointing inwards then...