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Texturing
9903286 Offline
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#11
RE: Texturing

The size of the image i used was: 256 x 256
08-01-2011, 11:42 PM
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DRedshot Offline
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#12
RE: Texturing

hmm, thats not a problem... so what is inside your folder at the moment? have you made a .mat file? and did the model look ok in Maya? ie did the texture show up properly?

08-01-2011, 11:55 PM
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9903286 Offline
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#13
RE: Texturing

Yes the texture works fine in Maya, i fixed it like you said before and exported it.
I used the material editor and did as you said there too and exported an .mat file.

The files inside my folder is: WoodBox1.dae, WoodBox1.dss, WoodBox1.ent, WoodBox1.mat and WoodBox1.msh

Here's a picture of how it looks im Maya: Image

BTW: I won't be able to answer to anything for a while. I'm going to bed, i don't know about you, but here the time is: 01:18 AM
08-02-2011, 12:14 AM
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DRedshot Offline
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#14
RE: Texturing

ok, i assume .dss is .dds - when you applied the texture in Maya did you use the .png image? or the .dds one? if you used the .png one the answer might be easy. You may just have to open your model in Maya, click the button to the right of colour again, and click the folder button again next to the image name, then browse to your .dds file.
goodnight Smile

(This post was last modified: 08-02-2011, 12:25 AM by DRedshot.)
08-02-2011, 12:23 AM
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9903286 Offline
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#15
RE: Texturing

I don't remeber if i did use the .dds or the .png, so i tried to make a new model instead, with the .png only. It is still the same result, only this time you can't see trough it...

"Image"

I tried the exact same thing on a ball, and the result was the same, but cooler:

"Image"
(This post was last modified: 08-02-2011, 09:17 AM by 9903286.)
08-02-2011, 08:39 AM
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DRedshot Offline
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#16
RE: Texturing

hmm, i've never had this before, so everything i suggest is a bit of a guess, try highlighting the whole model in component mode, then clicking auto projection

Ahhh i think i've got it - i recon some of your normals are reversed, ive never had this, but there is a way to flip normals. Sorry i cant help you with that, because ive never had to search for it, ill update this post with more info if i find it.

(This post was last modified: 08-02-2011, 11:03 AM by DRedshot.)
08-02-2011, 11:01 AM
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9903286 Offline
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#17
RE: Texturing

Do you think it would work if i just reinstall the program? (Or something simple like that)
08-02-2011, 12:09 PM
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DRedshot Offline
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#18
RE: Texturing

no, the problem isn't with the software, its just a little problem with how the mesh was made i think. Try selecting every face, selecting polygons in the dropdown box at the top left of the screen, the selecting normals from the bar at the top of the screen (right of proxy and edit mesh) then click "conform". Hopefully that will be the end of your problems!

Edit: After conform you might have to click "reverse normals" because all the normals will be pointing inwards then...

(This post was last modified: 08-02-2011, 12:22 PM by DRedshot.)
08-02-2011, 12:21 PM
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9903286 Offline
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#19
RE: Texturing

Didn't work, it's still gives the same result.
08-02-2011, 02:45 PM
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Acies Offline
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#20
RE: Texturing

Is the model triangulated?

[Image: mZiYnxe.png]


08-02-2011, 03:18 PM
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