Cire
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Problem running with Free assets
I want to run the engine with the freely licensed assets but it complains about a missing effect_white.jpg. I tried copying that file from the demo but strangely even then I get the same error. If I copy all the demo assets it works fine. How do I get it to work with the Free assets?
WBR
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08-01-2011, 12:02 PM |
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Urkle
FG - Associate
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RE: Problem running with Free assets
The free assets are only enough to run the demos and sample included in the HPL engine core.. To actually run Penumbra Overture you need to have a purchased copy of Penumbra Overture to have the assets from the game
Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
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08-01-2011, 03:19 PM |
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Cire
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RE: Problem running with Free assets
Hi Urkle,
Thank you for the answer. I am aware that the game assets themselves aren't included. What I want to is how I run the engine with the demos and sample you spoke about. I hope you understand what I mean.
WBR
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08-02-2011, 01:45 AM |
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Urkle
FG - Associate
Posts: 1,172
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RE: Problem running with Free assets
in the HPL1Engune/tests folder is a serires of tests we included.
Basically to compile them you setup a new build target compiling the source files in the test directory, the common directory and linking to the HPL1 lib (with all it's dependencies)
So, for CMake (on linux) you would add this.
add_executable(GuiTest tests/GuiTest/GuiTest.cpp tests/Common/SimpleCamera.cpp tests/Common/stdafx.cpp)
target_link_libraries(GuiTest HPL OALWrapper Newton angelscript fltk GL GLU Cg CgGL ogg vorbis vorbisfile openal alut SDL SDL_ttf SDL_image)
Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
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08-02-2011, 02:22 AM |
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