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OPENING CREDITS HELP
ZyLogicX Offline
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Posts: 245
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Joined: May 2011
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#1
OPENING CREDITS HELP

I want to create an opening credits like this:

Written, scripted and created by ZyLogic
- The Elder Sign: The Asylum -

Beyond the Mountains of Madness [15%]
This forum is dying.
08-05-2011, 10:06 AM
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Tanshaydar Offline
From Beyond

Posts: 3,085
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Joined: Mar 2009
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#2
RE: OPENING CREDITS HELP

http://wiki.frictionalgames.com/hpl2/amn..._functions

void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);
Starts the end credits screen.

asMusic - the music to play (including .ogg)
abLoopMusic - determines whether the music should loop
asTextCat - the category to be used in the .lang file (must be “Ending”)
asTextEntry - the entry in the .lang file (must be “MainCredits”)
alEndNum - Amnesia has 3 different endings and displays a code at the bottom. Determines which code is displayed. 0-2 will display codes, any other integer will not.

08-05-2011, 11:26 AM
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MrBigzy Offline
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Posts: 616
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#3
RE: OPENING CREDITS HELP

Yeah, but that would end the game right after. :V

I don't think you'd be able to do that at the start.
08-05-2011, 03:46 PM
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Juby Away
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Posts: 290
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#4
RE: OPENING CREDITS HELP

You could fade the screen to black and disable player movement and look speed and then have a setmessage command at the start of the map to simulate credits.


Insanity. Static.
(This post was last modified: 08-05-2011, 04:04 PM by Juby.)
08-05-2011, 04:04 PM
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MrBigzy Offline
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#5
RE: OPENING CREDITS HELP

That might work, though the fade might also block out the words on the screen, not sure. And they wouldn't be scrolling, if that's what OP wants. D:
08-05-2011, 04:20 PM
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Khyrpa Offline
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#6
RE: OPENING CREDITS HELP

fadeout does not block out setmessages!

08-05-2011, 04:25 PM
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MrBigzy Offline
Senior Member

Posts: 616
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#7
RE: OPENING CREDITS HELP

That's good, could be used for some opening stuff then.
08-05-2011, 08:34 PM
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