SkuLLfac3
Junior Member
Posts: 48
Threads: 11
Joined: Jun 2011
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Lights going on with sounds
Hey,
I'm stucked. I want something like this: You walk trough a door and 4 lights going on with a sound. After 2 seconds, 3 more lights going on with a sound and after 2 more seconds, 3 more lights going on with a sound. My problem is the sound. I thought, I place the sounds on the map with the leveleditor and let them enable with timers. But it doesn't work. When the maps starts, you immediately hear the sounds. Here's my script:
void OnStart()
{
AddEntityCollideCallback("Player", "startarea", "areastart", false, 1);
SetLightVisible("PointLight_1", false);
SetLightVisible("PointLight_2", false);
SetLightVisible("PointLight_3", false);
SetLightVisible("PointLight_4", false);
SetLightVisible("PointLight_5", false);
SetLightVisible("PointLight_6", false);
SetLightVisible("PointLight_7", false);
SetLightVisible("PointLight_8", false);
SetLightVisible("PointLight_9", false);
SetLightVisible("PointLight_10", false);
SetLampLit("lamp1", false, false);
SetLampLit("lamp2", false, false);
SetLampLit("lamp3", false, false);
SetLampLit("lamp4", false, false);
SetLampLit("lamp5", false, false);
SetLampLit("lamp6", false, false);
SetLampLit("lamp7", false, false);
SetLampLit("lamp8", false, false);
SetLampLit("lamp9", false, false);
SetLampLit("lamp10", false, false);
}
void areastart(string &in asEntity)
{
AddTimer("spot1",1,"spottimer1");
AddTimer("spot2",3,"spottimer2");
AddTimer("spot3",5,"spottimer3");
}
void spottimer1(string &in asTimer)
{
SetEntityActive("Sound_1", true);
SetLightVisible("PointLight_7", true);
SetLightVisible("PointLight_8", true);
SetLightVisible("PointLight_9", true);
SetLightVisible("PointLight_10", true);
SetLampLit("lamp1", true, false);
SetLampLit("lamp2", true, false);
SetLampLit("lamp3", true, false);
SetLampLit("lamp4", true, false);
}
void spottimer2(string &in asTimer)
{
SetEntityActive("Sound_2", true);
SetLightVisible("PointLight_4", true);
SetLightVisible("PointLight_5", true);
SetLightVisible("PointLight_6", true);
SetLampLit("lamp5", true, false);
SetLampLit("lamp6", true, false);
SetLampLit("lamp7", true, false);
}
void spottimer3(string &in asTimer)
{
SetEntityActive("Sound_3", true);
SetLightVisible("PointLight_1", true);
SetLightVisible("PointLight_2", true);
SetLightVisible("PointLight_3", true);
SetLampLit("lamp8", true, false);
SetLampLit("lamp9", true, false);
SetLampLit("lamp10", true, false);
}
void OnEnter()
{
}
void OnLeave()
{
}
Someone knows a solution? :/
Thanks
BTW: Sry for my bad english
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08-08-2011, 12:40 AM |
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Apjjm
Is easy to say
Posts: 496
Threads: 18
Joined: Apr 2011
Reputation:
52
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RE: Lights going on with sounds
Place script areas at the places you want the sounds to play, then use PlaySoundAtEntity to play the sounds at the correct time?
(This post was last modified: 08-08-2011, 01:23 AM by Apjjm.)
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08-08-2011, 01:22 AM |
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SkuLLfac3
Junior Member
Posts: 48
Threads: 11
Joined: Jun 2011
Reputation:
0
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RE: Lights going on with sounds
Hmm ok I try.
Thanks
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08-08-2011, 01:42 AM |
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