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Random Integer Script doesn't work please help
X4anco Offline
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Posts: 157
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Joined: Apr 2011
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#1
Random Integer Script doesn't work please help

Hello peoples,
Is there a function that will choose a random whole number between 1-7
and set it as a variable integer?

Thank-you Big Grin

...
(This post was last modified: 08-06-2011, 03:09 PM by X4anco.)
08-06-2011, 02:18 PM
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Juby Away
Senior Member

Posts: 290
Threads: 2
Joined: May 2011
Reputation: 5
#2
RE: Random Variable Integer

Yes, but it's not a function.

int Example = RandInt(1, 7);

later on, you can use it in an if statement like: if(Example == 1)

Insanity. Static.
(This post was last modified: 08-06-2011, 02:24 PM by Juby.)
08-06-2011, 02:22 PM
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X4anco Offline
Member

Posts: 157
Threads: 66
Joined: Apr 2011
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#3
RE: Random Variable Integer

Thank-you Big Grin Big Grin Big Grin Big Grin
Now I has a problem with my script Sad


void ScarySoundsTimer(string &in asTimer)
{
int ScarySoundsVar = RandInt(1, 2, 3, 4, 5, 6, 7);
switch(GetLocalVarInt(ScarySoundsVar)){
case 1:
PlaySoundAtEntity("babycry", "scare_baby_cry.snt", "Player", 0.2, false);
AddTimer("", 20, "ScarySoundsTimer");
break;

case 2:
PlaySoundAtEntity("babycry", "scare_animal_squeal.snt", "Player", 0.2, false);
AddTimer("", 16, "ScarySoundsTimer");
break;

case 3:
PlaySoundAtEntity("babycry", "scare_male_terrified.snt", "Player", 0.2, false);
AddTimer("", 25, "ScarySoundsTimer");
break;

case 4:
PlaySoundAtEntity("babycry", "scare_wood_creak_walk.snt", "Player", 0.2, false);
AddTimer("", 13, "ScarySoundsTimer");
break;

case 5:
PlaySoundAtEntity("babycry", "scare_steps_big.snt", "Player", 0.2, false);
AddTimer("", 19, "ScarySoundsTimer");
break;

case 6:
PlaySoundAtEntity("babycry", "scare_wood_creak_scuf.snt", "Player", 0.2, false);
AddTimer("", 19, "ScarySoundsTimer");
break;

case 7:
PlaySoundAtEntity("babycry", "insanity_baby_cry.snt", "Player", 0.2, false);
AddTimer("", 19, "ScarySoundsTimer");
break;
}
}

void ScarySounds(string &in asParent, string &in asChild, int alState)
{
SetLocalVarInt("ScarySoundsVar", 0);
AddTimer("quescary", 5, "ScarySoundsTimer");
}


Can you see where I go wrong?

...
(This post was last modified: 08-06-2011, 02:50 PM by X4anco.)
08-06-2011, 02:24 PM
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Juby Away
Senior Member

Posts: 290
Threads: 2
Joined: May 2011
Reputation: 5
#4
RE: Random Integer Script doesn't work please help

void ScarySoundsTimer(string &in asTimer)
{
int ScarySoundsVar = RandInt(1, 7);
switch(ScarySoundsVar)
{
case 1:
PlaySoundAtEntity("babycry", "scare_baby_cry.snt", "Player", 0.2, false);
AddTimer("", 20, "ScarySoundsTimer");
break;

case 2:
PlaySoundAtEntity("babycry", "scare_animal_squeal.snt", "Player", 0.2, false);
AddTimer("", 16, "ScarySoundsTimer");
break;

case 3:
PlaySoundAtEntity("babycry", "scare_male_terrified.snt", "Player", 0.2, false);
AddTimer("", 25, "ScarySoundsTimer");
break;

case 4:
PlaySoundAtEntity("babycry", "scare_wood_creak_walk.snt", "Player", 0.2, false);
AddTimer("", 13, "ScarySoundsTimer");
break;

case 5:
PlaySoundAtEntity("babycry", "scare_steps_big.snt", "Player", 0.2, false);
AddTimer("", 19, "ScarySoundsTimer");
break;

case 6:
PlaySoundAtEntity("babycry", "scare_wood_creak_scuf.snt", "Player", 0.2, false);
AddTimer("", 19, "ScarySoundsTimer");
break;

case 7:
PlaySoundAtEntity("babycry", "insanity_baby_cry.snt", "Player", 0.2, false);
AddTimer("", 19, "ScarySoundsTimer");
break;
}
}

void ScarySounds(string &in asParent, string &in asChild, int alState)
{
SetLocalVarInt("ScarySoundsVar", 0);
AddTimer("quescary", 5, "ScarySoundsTimer");
}

The RandInt command picks a number between the two including the max and min values.
Smile

Insanity. Static.
(This post was last modified: 08-06-2011, 03:20 PM by Juby.)
08-06-2011, 03:19 PM
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X4anco Offline
Member

Posts: 157
Threads: 66
Joined: Apr 2011
Reputation: 0
#5
RE: Random Integer Script doesn't work please help

Thanks Big Grin Big Grin Big Grin Big Grin

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08-06-2011, 03:35 PM
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