| Selyp   Member
 
 Posts: 210
 Threads: 19
 Joined: Feb 2011
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			| Ropes 
 
				Has anyone messed around with ropes at all? I am working on making a place where the player can use a rope, which actually turned out pretty well. Was just wondering if anyone knew 
 A.) If there is a way to change the sound of the footsteps from a ladder area without the mod being a total conversion.
 
 B.) If anyone knew how to use RopeAreas to make the rope visible.
 
 
 
  Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
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	| 08-08-2011, 06:42 AM |  | 
	
		| Selyp   Member
 
 Posts: 210
 Threads: 19
 Joined: Feb 2011
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7
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			| RE: Ropes 
 
				Well figured out how to set the rope to visible, but does anyone know if they can be inactive and set to active once the player uses an item. I am using a SetEntityActive function, but ropes seem to be a bit different, as in they don't disappear even when inactive. 
			 
  Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
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	| 08-08-2011, 07:56 AM |  | 
	
		| MrBigzy   Senior Member
 
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			| RE: Ropes 
 
				I tried this in the past too, there doesn't seem to be anyway of doing it :V
 If you're trying to, say, cut a rope, all I can think of is putting two ropes together to act like one, set them to connect, and then break the connection.
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	| 08-08-2011, 08:18 AM |  | 
	
		| Selyp   Member
 
 Posts: 210
 Threads: 19
 Joined: Feb 2011
 Reputation: 
7
 | 
			| RE: Ropes 
 
				Trying to make it so you can use a rope item, then use it to climb up. Doesn't seem possible with SetEntityActive, but I have another idea, I'll let you guys know if it works
			 
  Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
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	| 08-08-2011, 09:09 AM |  |