Okay I tried it, it didn't work. so I did it another way so when you open the chest Alexander Spawns. But whenever I look at him he doesn't disappear.
Don't Know what else to do.
I have
////////////////////////////
// Run first time starting map
void OnStart()
{
SetEntityPlayerInteractCallback("chest_small_1", "CollideActivateAlex", true);
SetEntityPlayerLookAtCallback("alexander_1", "Alexander1", false);
}
void CollideActivateAlex(string &in Entity)
{
SetEntityActive("alexander_1", true);
}
void Alexander1(string &in asEntity, int alState)
{
SetEntityActive("alexander_1", false);
}
Thank you and Sorry For Not Understanding
-Grey Fox