Henriksen
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RE: Atlantia (Seeking Team Members)
Hi Selyp,
Did you get the gravity disabling working? For the underwater?
You see, im trying to make a underwater area aswell x)
Thanks in advance.
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09-14-2011, 06:22 AM |
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Selyp
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RE: Atlantia (Seeking Team Members)
As far as I can tell there is no way to disable the gravity using this engine. I have thought of a couple workarounds, but I haven't tested them so I don't know if they'll work or not. A while ago, Kyle said he imported some code from C++ to make swimming work, however I'm not as advanced at scripting and not sure how I would do that. So, as of right now I haven't figured that out.
Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
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09-15-2011, 01:39 AM |
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Miss Rigi
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RE: Atlantia (Seeking Team Members)
So, got a verdict on who you want to adopt onto your team? C:
Vos rapio meus spiritus absentis.
Voice Actress
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09-15-2011, 04:09 AM |
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Hunter of Shadows
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RE: Atlantia (Seeking Team Members)
so how much is this gonna focus on being horror
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09-15-2011, 05:30 AM |
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Selyp
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RE: Atlantia (Seeking Team Members)
MissRigi,
So far I have received a lot of help with mapping by Rapture. I have also gotten a couple PM's from people who are interested. If you would like to join the team, send me a PM and we can discuss the details.
Hunter of Shadows,
This mod will mainly focus on immersion. That being said, I am a big fan of what I consider "real" horror. Meaning, not random cheap scares, but more like Amnesia, where there is a scary atmosphere that slowly builds up into a terrifying event (in my eyes the Prison was by far the scariest section of the game) So the main focus will be immersion, but hopefully the horror will come as a byproduct of being so immersed in the atmosphere.
Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
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09-15-2011, 05:39 AM |
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Selyp
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RE: Atlantia (Seeking Team Members)
UPDATE: Added 6 new screenshots to ModDB page! Mapping done by Rapture
Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
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09-15-2011, 08:05 PM |
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Hunter of Shadows
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RE: Atlantia (Seeking Team Members)
(09-15-2011, 05:39 AM)Selyp Wrote: MissRigi,
So far I have received a lot of help with mapping by Rapture. I have also gotten a couple PM's from people who are interested. If you would like to join the team, send me a PM and we can discuss the details.
Hunter of Shadows,
This mod will mainly focus on immersion. That being said, I am a big fan of what I consider "real" horror. Meaning, not random cheap scares, but more like Amnesia, where there is a scary atmosphere that slowly builds up into a terrifying event (in my eyes the Prison was by far the scariest section of the game) So the main focus will be immersion, but hopefully the horror will come as a byproduct of being so immersed in the atmosphere. Soooo...are their gonna be lots of monsters or no?
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09-16-2011, 06:13 AM |
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Selyp
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RE: Atlantia
I am not going to just throw monster at you all over the place, but there will be monsters. I also have an event planned that should scare the majority of people. It will hopefully be the equivalent of Amnesia's water monster area - where most people get their first major scare.
Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
(This post was last modified: 09-16-2011, 08:07 AM by Selyp.)
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09-16-2011, 07:40 AM |
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DamnNoHtml
Senior Member
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RE: Atlantia (Seeking Team Members)
(09-15-2011, 01:39 AM)Selyp Wrote: As far as I can tell there is no way to disable the gravity using this engine. I have thought of a couple workarounds, but I haven't tested them so I don't know if they'll work or not. A while ago, Kyle said he imported some code from C++ to make swimming work, however I'm not as advanced at scripting and not sure how I would do that. So, as of right now I haven't figured that out. void Floating (string &in asTimer)
{
AddPlayerBodyForce(0, -3000, 0, false);
AddTimer("", 0.1, "Floating");
}
Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
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09-16-2011, 01:58 PM |
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Cryaotic
Senior Member
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RE: Atlantia
Have I forgot to mention that I'm looking forward to this? Because I am.
I so am.
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09-16-2011, 06:43 PM |
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