JetlinerX 
 
 
		
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RE: Errors on my errors?! 
			 
			
				15,14 ERR: Expected "(" 
Still have an OnStart error also. 
 
CURRENT CODE:
 void OnStart() 
{ 
        AddEntityCollideCallback("Player", "attic_sound_scare1", "OnStart", true, 1); 
        AddEntityCollideCallback("Player", "mainatticscare", "OnPickup", true, 1); 
        SetEntityPlayerInteractCallback("note_attic_desk", "OnTake", true); 
} 
void OnStart(string &in asParent, string &in asChild, int alState) 
{ 
        PlaySoundAtEntity("", "amb_idle_whimp.snt", "attic_sound_scare1", 0.0f, true); 
        PlaySoundAtEntity("", "insanity_baby_cry.snt", "attic_sound_scare1", 0.0f, true); 
        PlaySoundAtEntity("", "door_level_cistern_close.snt", "attic_sound_scare1", 0.0f, true); 
        PlaySoundAtEntity("", "general_thunder.snt", "attic_sound_scare1", 0.0f, true); 
        PlaySoundAtEntity("", "break_stairs.snt", "attic_sound_scare1", 0.0f, true); 
} 
void OnPickup[b](string &in asEntity)[/b] 
{ 
        [b]SetEntityActive("mainatticscare");[/b] 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "Partdoor1", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Partdoor1", false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "Partdoor2", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Partdoor2", false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "Partdoor3", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Partdoor3", false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "Partdoor4", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Partdoor4", false); 
        PlaySoundAtEntity("", "lurker_hit_Wood", "Player", 0, false); 
        GiveSanityDamage(20, true); 
        AddPlayerBodyForce(-40000, 25000, 0, false); 
        FadePlayerRollTo(75, 3, 2); 
        StartPlayerLookAt("level_celler_1", 2, 2, ""); 
        SetPlayerCrouching(true); 
        AddTimer("", 2, "Timer1"); 
        AddTimer("", 10, "Timer2"); 
        GivePlayerDamage(10, "BloodSplat", false, false); 
        SetLanternDisabled(true); 
        PlaySoundAtEntity("", "player_bodyfall", "Player", 0, false); 
        FadeRadialBlurTo(1, 0.5); 
} 
void Timer1(string &in asTimer) 
{ 
    StartPlayerLookAt("level_celler_1", 0.4, 0.4, ""); 
    FadePlayerRollTo(-75, 3, 2); 
    AddTimer("", 2, "Timer3"); 
    PlaySoundAtEntity("", "react_sigh", "Player", 0, false); 
 
} 
void Timer3(string &in asTimer) 
{ 
    PlaySoundAtEntity("", "react_sigh", "Player", 0, false); 
    StartPlayerLookAt("level_celler_1", 0.7, 0.7, ""); 
    FadePlayerRollTo(0, 0, 0); 
    AddTimer("", 2, "Timer5"); 
    FadeRadialBlurTo(0, 1); 
} 
void Timer5(string &in asTimer) 
{ 
    PlaySoundAtEntity("", "react_scare", "Player", 0, false); 
} 
void Timer2(string &in asTimer) 
{ 
    SetPlayerCrouching(false); 
    StopPlayerLookAt(); 
    SetLanternDisabled(false); 
} 
void OnLeave () 
{ 
}
 
 
Anyone got a solution?
			  
			
			
 
			
				
(This post was last modified: 08-17-2011, 10:59 PM by JetlinerX.)
 
				
			 
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	| 08-17-2011, 10:29 PM  | 
	
		
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		Obliviator27 
 
 
		
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RE: Errors on my errors?! 
			 
			
				Well before I just fixed select parts of your script. This should be the fix for the whole thing. 
void OnStart() 
{ 
        AddEntityCollideCallback("Player", "attic_sound_scare1", "OnBegin", true, 1); 
        AddEntityCollideCallback("Player", "mainatticscare", "OnPickup", true, 1); 
        SetEntityPlayerInteractCallback("note_attic_desk", "OnTake", true); 
} 
void OnBegin(string &in asParent, string &in asChild, int alState) 
{ 
        PlaySoundAtEntity("", "amb_idle_whimp.snt", "attic_sound_scare1", 0.0f, true); 
        PlaySoundAtEntity("", "insanity_baby_cry.snt", "attic_sound_scare1", 0.0f, true); 
        PlaySoundAtEntity("", "door_level_cistern_close.snt", "attic_sound_scare1", 0.0f, true); 
        PlaySoundAtEntity("", "general_thunder.snt", "attic_sound_scare1", 0.0f, true); 
        PlaySoundAtEntity("", "break_stairs.snt", "attic_sound_scare1", 0.0f, true); 
} 
void OnPickup(string &in asEntity) 
{ 
        SetEntityActive("mainatticscare"); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "Partdoor1", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Partdoor1", false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "Partdoor2", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Partdoor2", false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "Partdoor3", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Partdoor3", false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "Partdoor4", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Partdoor4", false); 
        PlaySoundAtEntity("", "lurker_hit_Wood", "Player", 0, false); 
        GiveSanityDamage(20, true); 
        AddPlayerBodyForce(-40000, 25000, 0, false); 
        FadePlayerRollTo(75, 3, 2); 
        StartPlayerLookAt("level_celler_1", 2, 2, ""); 
        SetPlayerCrouching(true); 
        AddTimer("", 2, "Timer1"); 
        AddTimer("", 10, "Timer2"); 
        GivePlayerDamage(10, "BloodSplat", false, false); 
        SetLanternDisabled(true); 
        PlaySoundAtEntity("", "player_bodyfall", "Player", 0, false); 
        FadeRadialBlurTo(1, 0.5); 
} 
void Timer1(string &in asTimer) 
{ 
    StartPlayerLookAt("level_celler_1", 0.4, 0.4, ""); 
    FadePlayerRollTo(-75, 3, 2); 
    AddTimer("", 2, "Timer3"); 
    PlaySoundAtEntity("", "react_sigh", "Player", 0, false); 
 
} 
void Timer3(string &in asTimer) 
{ 
    PlaySoundAtEntity("", "react_sigh", "Player", 0, false); 
    StartPlayerLookAt("level_celler_1", 0.7, 0.7, ""); 
    FadePlayerRollTo(0, 0, 0); 
    AddTimer("", 2, "Timer5"); 
    FadeRadialBlurTo(0, 1); 
} 
void Timer5(string &in asTimer) 
{ 
    PlaySoundAtEntity("", "react_scare", "Player", 0, false); 
} 
void Timer2(string &in asTimer) 
{ 
    SetPlayerCrouching(false); 
    StopPlayerLookAt(); 
    SetLanternDisabled(false); 
} 
void OnLeave () 
{ 
}
  
			 
			
			
			
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	| 08-17-2011, 10:59 PM  | 
	
		
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		JetlinerX 
 
 
		
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RE: Errors on my errors?! 
			 
			
				I copy and pasted this exact code in: 
void OnStart() 
{ 
        AddEntityCollideCallback("Player", "attic_sound_scare1", "OnBegin", true, 1); 
        AddEntityCollideCallback("Player", "mainatticscare", "OnPickup", true, 1); 
        SetEntityPlayerInteractCallback("note_attic_desk", "OnTake", true); 
} 
void OnBegin(string &in asParent, string &in asChild, int alState) 
{ 
        PlaySoundAtEntity("", "amb_idle_whimp.snt", "attic_sound_scare1", 0.0f, true); 
        PlaySoundAtEntity("", "insanity_baby_cry.snt", "attic_sound_scare1", 0.0f, true); 
        PlaySoundAtEntity("", "door_level_cistern_close.snt", "attic_sound_scare1", 0.0f, true); 
        PlaySoundAtEntity("", "general_thunder.snt", "attic_sound_scare1", 0.0f, true); 
        PlaySoundAtEntity("", "break_stairs.snt", "attic_sound_scare1", 0.0f, true); 
} 
void OnPickup(string &in asEntity) 
{ 
        SetEntityActive("mainatticscare" bool abActive); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "Partdoor1", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Partdoor1", false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "Partdoor2", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Partdoor2", false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "Partdoor3", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Partdoor3", false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "Partdoor4", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Partdoor4", false); 
        PlaySoundAtEntity("", "lurker_hit_Wood", "Player", 0, false); 
        GiveSanityDamage(20, true); 
        AddPlayerBodyForce(-40000, 25000, 0, false); 
        FadePlayerRollTo(75, 3, 2); 
        StartPlayerLookAt("level_celler_1", 2, 2, ""); 
        SetPlayerCrouching(true); 
        AddTimer("", 2, "Timer1"); 
        AddTimer("", 10, "Timer2"); 
        GivePlayerDamage(10, "BloodSplat", false, false); 
        SetLanternDisabled(true); 
        PlaySoundAtEntity("", "player_bodyfall", "Player", 0, false); 
        FadeRadialBlurTo(1, 0.5); 
} 
void Timer1(string &in asTimer) 
{ 
    StartPlayerLookAt("level_celler_1", 0.4, 0.4, ""); 
    FadePlayerRollTo(-75, 3, 2); 
    AddTimer("", 2, "Timer3"); 
    PlaySoundAtEntity("", "react_sigh", "Player", 0, false); 
 
} 
void Timer3(string &in asTimer) 
{ 
    PlaySoundAtEntity("", "react_sigh", "Player", 0, false); 
    StartPlayerLookAt("level_celler_1", 0.7, 0.7, ""); 
    FadePlayerRollTo(0, 0, 0); 
    AddTimer("", 2, "Timer5"); 
    FadeRadialBlurTo(0, 1); 
} 
void Timer5(string &in asTimer) 
{ 
    PlaySoundAtEntity("", "react_scare", "Player", 0, false); 
} 
void Timer2(string &in asTimer) 
{ 
    SetPlayerCrouching(false); 
    StopPlayerLookAt(); 
    SetLanternDisabled(false); 
} 
void OnLeave () 
{ 
}
 
And Still have the OnStart error, and an "Expected , or ; ERR" On line 17
			  
			
			
 
			
				
(This post was last modified: 08-17-2011, 11:14 PM by JetlinerX.)
 
				
			 
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	| 08-17-2011, 11:13 PM  | 
	
		
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		JenniferOrange 
 
 
		
			Senior Member 
			
			
			
 
			
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RE: Errors on my errors?! 
			 
			
				Your line 17 error is here: 
void OnStart() 
{ 
        AddEntityCollideCallback("Player", "attic_sound_scare1", "OnBegin", true, 1); 
        AddEntityCollideCallback("Player", "mainatticscare", "OnPickup", true, 1); 
        SetEntityPlayerInteractCallback("note_attic_desk", "OnTake", true); 
} 
void OnBegin(string &in asParent, string &in asChild, int alState) 
{ 
        PlaySoundAtEntity("", "amb_idle_whimp.snt", "attic_sound_scare1", 0.0f, true); 
        PlaySoundAtEntity("", "insanity_baby_cry.snt", "attic_sound_scare1", 0.0f, true); 
        PlaySoundAtEntity("", "door_level_cistern_close.snt", "attic_sound_scare1", 0.0f, true); 
        PlaySoundAtEntity("", "general_thunder.snt", "attic_sound_scare1", 0.0f, true); 
        PlaySoundAtEntity("", "break_stairs.snt", "attic_sound_scare1", 0.0f, true); 
} 
void OnPickup(string &in asEntity) 
{ 
        [b]SetEntityActive("mainatticscare", bool abActive);[/b] 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "Partdoor1", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Partdoor1", false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "Partdoor2", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Partdoor2", false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "Partdoor3", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Partdoor3", false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "Partdoor4", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "Partdoor4", false); 
        PlaySoundAtEntity("", "lurker_hit_Wood", "Player", 0, false); 
        GiveSanityDamage(20, true); 
        AddPlayerBodyForce(-40000, 25000, 0, false); 
        FadePlayerRollTo(75, 3, 2); 
        StartPlayerLookAt("level_celler_1", 2, 2, ""); 
        SetPlayerCrouching(true); 
        AddTimer("", 2, "Timer1"); 
        AddTimer("", 10, "Timer2"); 
        GivePlayerDamage(10, "BloodSplat", false, false); 
        SetLanternDisabled(true); 
        PlaySoundAtEntity("", "player_bodyfall", "Player", 0, false); 
        FadeRadialBlurTo(1, 0.5); 
} 
void Timer1(string &in asTimer) 
{ 
    StartPlayerLookAt("level_celler_1", 0.4, 0.4, ""); 
    FadePlayerRollTo(-75, 3, 2); 
    AddTimer("", 2, "Timer3"); 
    PlaySoundAtEntity("", "react_sigh", "Player", 0, false); 
 
} 
void Timer3(string &in asTimer) 
{ 
    PlaySoundAtEntity("", "react_sigh", "Player", 0, false); 
    StartPlayerLookAt("level_celler_1", 0.7, 0.7, ""); 
    FadePlayerRollTo(0, 0, 0); 
    AddTimer("", 2, "Timer5"); 
    FadeRadialBlurTo(0, 1); 
} 
void Timer5(string &in asTimer) 
{ 
    PlaySoundAtEntity("", "react_scare", "Player", 0, false); 
} 
void Timer2(string &in asTimer) 
{ 
    SetPlayerCrouching(false); 
    StopPlayerLookAt(); 
    SetLanternDisabled(false); 
} 
void OnLeave () 
{ 
}
 
You forgot the comma.   
			 
			
			
 
Ba-da bing, ba-da boom. 
 
			
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	| 08-17-2011, 11:41 PM  | 
	
		
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		Obliviator27 
 
 
		
			Posting Freak 
			
			
			
 
			
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RE: Errors on my errors?! 
			 
			
				Bah! Blasted commas. So small and easy to miss.
			 
			
			
			
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	| 08-17-2011, 11:43 PM  | 
	
		
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		Acies 
 
 
		
			Posting Freak 
			
			
			
 
			
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RE: Errors on my errors?! 
			 
			
				An error inside an error? Errception. 
 
Line 17: 
SetEntityActive("mainatticscare" bool abActive); <----- missing a comma 
 
SetEntityActive("mainatticscare", bool abActive); 
 
See if that solves it.
			 
			
			
 
 ![[Image: mZiYnxe.png]](http://i.imgur.com/mZiYnxe.png)  ジ
  
			
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	| 08-17-2011, 11:44 PM  | 
	
		
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		JenniferOrange 
 
 
		
			Senior Member 
			
			
			
 
			
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RE: Errors on my errors?! 
			 
			
				 (08-17-2011, 11:44 PM)Acies Wrote:  An error inside an error? Errception. 
 
Line 17: 
SetEntityActive("mainatticscare" bool abActive); <----- missing a comma 
 
SetEntityActive("mainatticscare", bool abActive); 
 
See if that solves it. 
I beat you, already adressed that.   
			 
			
			
 
Ba-da bing, ba-da boom. 
 
			
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	| 08-17-2011, 11:48 PM  | 
	
		
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		JetlinerX 
 
 
		
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RE: Errors on my errors?! 
			 
			
				ARGHHHHBqa]v[geihjw]e-hj]pHJbgnw!!!!!!!!!!!!! 
Still no worky.  Here are the NEW ERRORS   
 
			 
			
			
 
			
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	| 08-17-2011, 11:50 PM  | 
	
		
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		DRedshot 
 
 
		
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RE: Errors on my errors?! 
			 
			
				usually when you get an OnStart() error, it is a bit misleading. You should solve your other error before even thinking about the OnStart error, as this will probably fix itself when you fix the other problem. 
"expected , or ;" means exactly what it says. It expected a comma, but never found one. take another look at line 17. you have forgot to put a comma between the name, and the bool value. - ( which should be either true or false btw)
 
SetEntityActive("mainatticscare" , true); // this sets "mainatticscare" active
 
SetEntityActive("mainatticscare" , false); // this sets "mainatticscare" inactive
 
edit: i was pretty late    but "expected expression value" means it expected a value. you just put "bool abActive" which is not a bool value. bool is either true or false   
			 
			
			
 
			
				
(This post was last modified: 08-17-2011, 11:53 PM by DRedshot.)
 
				
			 
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	| 08-17-2011, 11:51 PM  | 
	
		
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		Acies 
 
 
		
			Posting Freak 
			
			
			
 
			
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RE: Errors on my errors?! 
			 
			
				 (08-17-2011, 11:48 PM)JenniferOrange Wrote:  I beat you, already adressed that.   
 (08-17-2011, 11:51 PM)DRedshot Wrote:  SetEntityActive("mainatticscare" , true); // this sets "mainatticscare" active 
 
SetEntityActive("mainatticscare" , false); // this sets "mainatticscare" inactive 
Nobody gets the cake   
			 
			
			
 
 ![[Image: mZiYnxe.png]](http://i.imgur.com/mZiYnxe.png)  ジ
  
			
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	| 08-17-2011, 11:55 PM  | 
	
		
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