Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How To use Signs?
GreyFox Offline
Member

Posts: 162
Threads: 23
Joined: Jul 2011
Reputation: 2
#1
How To use Signs?

Hey Guys I dunno how to use these signs. I have a sign Area and I tried this in my script

SetEntityPlayerLookAtCallback("", "LibarySign", true);

void LibarySign(string &in asEntity, int alState)
{
SetMessage("Examine", "Sign_Libary", 2.0f);
}

extra_english.lang

<Entry Name="Sign_Libary">"Libary"</Entry>

(this is not my full script or English.lang I have everything working other than this sign)

Current Project
Forgotten
08-22-2011, 05:40 AM
Find
palistov Offline
Posting Freak

Posts: 1,208
Threads: 67
Joined: Mar 2011
Reputation: 57
#2
RE: How To use Signs?

Sign areas aren't scripted. Go to the second tab labelled 'Area' and designate the category and entry in your lang file to display.

08-22-2011, 08:32 AM
Find
GreyFox Offline
Member

Posts: 162
Threads: 23
Joined: Jul 2011
Reputation: 2
#3
RE: How To use Signs?

Thanks dude, it worked. Easier than I expected.

-Grey Fox

Current Project
Forgotten
08-22-2011, 08:04 PM
Find




Users browsing this thread: 1 Guest(s)