| 
		
	
		| Cranky Old Man   Posting Freak
 
 Posts: 986
 Threads: 20
 Joined: Apr 2012
 Reputation: 
38
 | 
			| RE: doors wont show text 
 
				 (04-21-2012, 01:42 PM)Dutton Wrote:  Speaking of Categorys. I'm quite confused about them. I don't really understand if every single category you type, has to be something special to work? for example the level doors. as you said:He's wrong. The Levels category is for names that displays when listing autosaves. You should be using the LevelDoors category.
 
 Quote:"If it's a level door the category name has to be "Levels" and not "LevelDoors"How do you exactly know when it has to be a specific category name?Like this:
 <CATEGORY Name="Levels">
 <Entry Name="Study_Door">Study</Entry>
 <Entry Name="Storage_Door">Storage</Entry>
 </CATEGORY>
  (No, I  was wrong.) One moment and I'll check out your problem.
 
Edit: If your problem is fixed now, and you're just asking about what categories there are, you can find them by checking out english.lang and base_english.lang from the original Amnesia and Justine.
 
Here are some useful ones from my lang file comments:
 // The basic category names can probably all be found in "base_english.lang" and "english.lang".// They all follow the same format.
 //
 // Here is a list of all the useful CATEGORY names:
 // CustomStoryMain - Needs to have an entry named "Description", containing the story description.
 // Inventory - Listed as names (ItemName_x) and descriptions (ItemDesc_x) of inventory items, where "x" is what is specified in the CustomSubItemTypeName field of the entity.
 //   Combine complaints typically also go here, and displayed with "SetInventoryMessage("Inventory", "Entry name", -1);".
 // Journal - Journal entries.
 //   Notes are listed as names ("x_Name") and contents ("x_Text").
 //   Diary entries are listed as titles ("Diary_x_Name1") and contents ("Diary_x_Text1"). The number is the entry.
 //   Quests are also listed here, as "Quest_x_Text". (Quests are added in-game with the AddQuest() function, and removed with the CompleteQuest() function.)
 //   Notes and diaries have certain format tags. The [br] tag gives a line break, and the [new_page] tag signifies a page break, but it must be listed on its own line, like so: "[br][new_page][br]"
 //   Diaries can also have voice-overs. The .ogg file must be listed on a line by itself, like this: "[br][voice Diary_CH01L03_Daniel0102_01.ogg][br]"
 // Messages - Not sure if this is correct, because it's not in "english.lang", but it's supposed to be messages that appear on screen (like explanations or thoughts).
 // Levels - Level names. Entries displayed when hovering the cursor over a level door, or when listing autosaves. The SetMapDisplayNameEntry script is used to set it.
 // LevelDoors - Barely used. Messages used for locked level doors.
 // Hints - Gameplay hints, but also death hints/messages. (The default death entry is called "DefaultDeath", and is "You have to carry on...".)
 // Flashbacks - Audio cutscene text. (Maybe more - didn't check.)
 // EmotionStone - Emotion stone messages.
 // LoadingText - Text during loading screens.
 // PreMenu - Text that will appear when you start the game, before the level starts.
 // Ending - The end credits. (The entry name has to be MainCredits, overwriting the original credits.)
 //
 // You can also create custom categories, to provide messages when something is viewed.
Enjoy.
			 
 
				
(This post was last modified: 04-21-2012, 10:04 PM by Cranky Old Man.)
 |  |  
	| 04-21-2012, 02:01 PM |  |  
	
		| zombiehacker595   Member
 
 Posts: 141
 Threads: 51
 Joined: Mar 2012
 Reputation: 
3
 | 
			| RE: doors wont show text 
 
				 (04-21-2012, 02:01 PM)Cranky Old Man Wrote:   (04-21-2012, 01:42 PM)Dutton Wrote:  Speaking of Categorys. I'm quite confused about them. I don't really understand if every single category you type, has to be something special to work? for example the level doors. as you said: He's wrong. The Levels category is for names that displays when listing autosaves. You should be using the LevelDoors category. One moment and I'll check out your problem.
 
 Quote:"If it's a level door the category name has to be "Levels" and not "LevelDoors" How do you exactly know when it has to be a specific category name?Like this:
 <CATEGORY Name="Levels">
 <Entry Name="Study_Door">Study</Entry>
 <Entry Name="Storage_Door">Storage</Entry>
 </CATEGORY>
 
 Edit: If your problem is fixed now, and you're just asking about what categories there are, you can find them by checking out english.lang and base_english.lang from the original Amnesia and Justine.
 
 Here are some useful ones from my lang file comments:
 
 
 // The basic category names can probably all be found in "base_english.lang" and "english.lang". // They all follow the same format.
 //
 // Here is a list of all the useful CATEGORY names:
 // CustomStoryMain - Needs to have an entry named "Description", containing the story description.
 // Inventory - Listed as names (ItemName_x) and descriptions (ItemDesc_x) of inventory items, where "x" is what is specified in the CustomSubItemTypeName field of the entity.
 // Combine complaints typically also go here, and displayed with "SetInventoryMessage("Inventory", "Entry name", -1);".
 // Journal - Journal entries.
 // Notes are listed as names ("x_Name") and contents ("x_Text").
 // Diary entries are listed as titles ("Diary_x_Name1") and contents ("Diary_x_Text1"). The number is the entry.
 // Quests are also listed here, as "Quest_x_Text". (Quests are added in-game with the AddQuest() function, and removed with the CompleteQuest() function.)
 // Notes and diaries have certain format tags. The [br] tag gives a line break, and the [new_page] tag signifies a page break, but it must be listed on its own line, like so: "[br][new_page][br]"
 // Diaries can also have voice-overs. The .ogg file must be listed on a line by itself, like this: "[br][voice Diary_CH01L03_Daniel0102_01.ogg][br]"
 // Messages - Not sure if this is correct, because it's not in "english.lang", but it's supposed to be messages that appear on screen (like explanations or thoughts).
 // Levels - Level names. Is displayed as the map name when listing autosaves. The SetMapDisplayNameEntry script is used to set it.
 // LevelDoors -
 // Hints - Gameplay hints, but also death hints/messages. (The default death entry is called "DefaultDeath", and is "You have to carry on...".)
 // Flashbacks - Audio cutscene text. (Maybe more - didn't check.)
 // EmotionStone - Emotion stone messages.
 // LoadingText - Text during loading screens.
 // PreMenu - Text that will appear when you start the game, before the level starts.
 // Ending - The end credits. (The entry name has to be MainCredits, overwriting the original credits.)
 //
 // You can also create custom categories, to provide messages when something is viewed.
 Enjoy.
 
thank you for the help    |  |  
	| 04-21-2012, 02:38 PM |  |  
	
		| i3670   Posting Freak
 
 Posts: 1,308
 Threads: 74
 Joined: Oct 2011
 Reputation: 
36
 | 
			| RE: doors wont show text 
 
				How can I be wrong when the level editor says that way?
 Text Entry
 "The text shown when the door is in focus. Category is always Levels"
 
 
 
				
(This post was last modified: 04-21-2012, 09:33 PM by i3670.)
 |  |  
	| 04-21-2012, 09:32 PM |  |  
	
		| Cranky Old Man   Posting Freak
 
 Posts: 986
 Threads: 20
 Joined: Apr 2012
 Reputation: 
38
 | 
			| RE: doors wont show text 
 
				 (04-21-2012, 09:32 PM)i3670 Wrote:  How can I be wrong when the level editor says that way?
 Text Entry
 "The text shown when the door is in focus. Category is always Levels"
 *doublechecks.* Hmm. You're absolutely right. This is weird, because I think it was Jens from FG who told me that the Level category was only(?) used when listing autosaves.
			 
 |  |  
	| 04-21-2012, 09:58 PM |  |  
	
		| i3670   Posting Freak
 
 Posts: 1,308
 Threads: 74
 Joined: Oct 2011
 Reputation: 
36
 | 
			| RE: doors wont show text 
 
				Maybe there is two ways of doing, if Jens said it it must be true, if he's not wrong that is   
 
				
(This post was last modified: 04-21-2012, 11:48 PM by i3670.)
 |  |  
	| 04-21-2012, 11:48 PM |  |  
	
		| Cranky Old Man   Posting Freak
 
 Posts: 986
 Threads: 20
 Joined: Apr 2012
 Reputation: 
38
 | 
			| RE: doors wont show text 
 
				 (04-21-2012, 11:48 PM)i3670 Wrote:  Maybe there is two ways of doing, if Jens said it it must be true, if he's not wrong that is  Everything indicates that I was completely wrong, so it must have been some kind of misunderstanding.
			 
 |  |  
	| 04-22-2012, 01:09 AM |  |  
	
		| zombiehacker595   Member
 
 Posts: 141
 Threads: 51
 Joined: Mar 2012
 Reputation: 
3
 | 
			| RE: doors wont show text 
 
				well i figured how to fix it a while ago so it doesnt really matter    |  |  
	| 04-22-2012, 01:11 AM |  |  |