| i3670   Posting Freak
 
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			| Using an item on an item? 
 
				What's the engine script for using an item, for example a knife, on another item, for example a grunts dismembered chest?
 
				
(This post was last modified: 11-28-2011, 01:56 PM by i3670.)
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	| 11-28-2011, 01:55 PM |  | 
	
		| flamez3   Posting Freak
 
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			| RE: Using an item on an item? 
 
				void OnStart(){
 AddUseItemCallback("", "knife", "grunt_chest", "interact1", true);
 }
 
 void interact1(string &in asItem, string &in asEntity)
 {
 stuff you want to happen
 }
 
 If you need me to explain it just comment.
 
 
				
(This post was last modified: 11-28-2011, 03:28 PM by flamez3.)
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	| 11-28-2011, 03:27 PM |  | 
	
		| i3670   Posting Freak
 
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			| RE: Using an item on an item? 
 
				It's so obvious,really. Thanks Flamez
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	| 11-28-2011, 04:33 PM |  | 
	
		| flamez3   Posting Freak
 
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			| RE: Using an item on an item? 
 
				 (11-28-2011, 04:33 PM)i3670 Wrote:  It's so obvious,really. Thanks Flamez np 
			 
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	| 11-29-2011, 03:21 AM |  |