Khyrpa
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RE: Screenshot criticism thread
(12-29-2011, 06:05 AM)triadtimes Wrote: Also, thought I'd throw something into this thread as well, There is not much at all in this picture, so I can't really say much about it. The lighting seems to be made with only box light so its kind of boring.
Probably works in a map, but not as a screenshot.
(01-01-2012, 10:37 PM)Sel Wrote: I think I might have the colours right (still not sure about the textures).
idk
thoughts?
http://dl.dropbox.com/u/3332789/Amnesia/Props/ehhhh.png The colors seem okay to me now. The top plane of wood doesn't seem to fit and the whole thing seems to be made with various types of wood and finish.
Are you trying to make this overly complicated?
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01-02-2012, 05:03 AM |
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Streetboat
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RE: Screenshot criticism thread
Critiques please. Looking for a way to improve this area.
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01-02-2012, 05:36 AM |
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Sel
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RE: Screenshot criticism thread
(01-02-2012, 05:03 AM)Khyrpa Wrote: The colors seem okay to me now. The top plane of wood doesn't seem to fit and the whole thing seems to be made with various types of wood and finish.
Are you trying to make this overly complicated?
I dunno what I'm doing to be really honest. Just gonna keep starting the texture over in hopes that eventually I make something that does the model justice.
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01-02-2012, 05:43 AM |
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Kman
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RE: Screenshot criticism thread
(01-02-2012, 05:36 AM)Streetboat Wrote:
Critiques please. Looking for a way to improve this area.
My main criticism would be it's WAAAAY too dark, like it took me a couple of seconds of looking at my screen to realize what it was (it's a dock, right?) from what I can see it looks pretty good though. the way you used billboards on those lamps looks great, I'm just not sure how well that effect is gonna look in game. Make sure to also add a skybox, that's a big thing. Other then that you might want to just throw in some random boxes and barrels to help fill up the area
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01-02-2012, 06:30 AM |
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Khyrpa
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RE: Screenshot criticism thread
(01-02-2012, 06:30 AM)kman Wrote: My main criticism would be it's WAAAAY too dark, like it took me a couple of seconds of looking at my screen to realize what it was (it's a dock, right?) A dock in the black void?
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01-02-2012, 06:37 AM |
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Streetboat
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RE: Screenshot criticism thread
Well, I should have mentioned that it's not a natural dock, just a fairly sinister re-imagining of one. It's supposed to tap into one's fear of being on a dock, surrounded by deep water, in pitch blackness. Any thoughts on what I could do to create that feeling?
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01-02-2012, 07:00 AM |
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Khyrpa
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RE: Screenshot criticism thread
(01-02-2012, 07:00 AM)Streetboat Wrote: Well, I should have mentioned that it's not a natural dock, just a fairly sinister re-imagining of one. It's supposed to tap into one's fear of being on a dock, surrounded by deep water, in pitch blackness. Any thoughts on what I could do to create that feeling? I would probably try to create a very dim water texture, but that might end up looking dumb...
Fog and mist water particles perhaps.
Not sure if its a good idea to show the water surface, but some kind of big object that goes below the water and fades into blackness could give some hint to the player of the deepness.
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01-02-2012, 07:49 AM |
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Streetboat
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RE: Screenshot criticism thread
It looks great now, thank you.
There is a thin layer of mist over the water, which while too subtle to be picked up by an image, looks great in game- especially when it picks up the color of the nearby lights. Also, the boxes and barrels on that dock fall in at one point due to a gust of wind, and the density of the water was made so that they sink instantly, achieving a great effect.
[EDIT: I also changed the billboards so that they behave more like retinal flares, or in other words, not going behind other objects like the post.]
(This post was last modified: 01-02-2012, 09:40 AM by Streetboat.)
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01-02-2012, 09:32 AM |
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Sel
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RE: Screenshot criticism thread
(This post was last modified: 01-06-2012, 05:02 AM by Sel.)
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01-06-2012, 04:35 AM |
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Krymtel
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RE: Screenshot criticism thread
(01-06-2012, 04:35 AM)Sel Wrote: first sculpt ever
Two comments...
first of all, that's awesome! Did you use Zbrush?
second of all, you might want to lower the polycount (unless you're just showing it to us with the highest subdivision level). It looks like it's in the hundreds of thousands or millions
(This post was last modified: 01-06-2012, 11:10 AM by Krymtel.)
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01-06-2012, 11:08 AM |
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