Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Voice Conversion?
Kuzukuzu27 Offline
Junior Member

Posts: 3
Threads: 1
Joined: Jan 2012
Reputation: 0
#1
Voice Conversion?

Hello,

This is my first time posting in this forum. So greetings!

I'm working on a custom story where the main character is female. I was wondering if it were possible to change Daniel's hurt panting, insane panting, reaction noises, etc. to a female version of those noises. If not, I guess I'll have to live with the male breathing/gasping sounds.

Thanks a ton!

Kelsey
01-27-2012, 11:08 PM
Find
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#2
RE: Voice Conversion?

Use Justine's?
01-27-2012, 11:17 PM
Find
Kuzukuzu27 Offline
Junior Member

Posts: 3
Threads: 1
Joined: Jan 2012
Reputation: 0
#3
RE: Voice Conversion?

What I mean is where do I put it into the script? In which file? How do I do it? I have sound files I can use. I just don't know what to do with them.
01-27-2012, 11:52 PM
Find
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#4
RE: Voice Conversion?

You require a full conversion for this. Taking from Justine would be the easiest route.

Tutorials: From Noob to Pro
01-28-2012, 03:43 AM
Website Find
Kuzukuzu27 Offline
Junior Member

Posts: 3
Threads: 1
Joined: Jan 2012
Reputation: 0
#5
RE: Voice Conversion?

Taking from Justine *how*? That's what I'm asking. What settings do I have to change, and where? I don't understand. I am willing to do a full conversion if I have to, I just don't know how.
01-28-2012, 04:32 AM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#6
RE: Voice Conversion?

When creating a full conversion (there are a few tutorials around on how to set it up), you create a new config file for the game (in the config folder). In the new main_init.cfg file you create, you can designate a new resources folder. In the new sounds folder (or whatever other folder), you can put the new sound files in there. I think they have to be named the same though.

Edit: Actually, that's the hard way of doing it. You can create a new game.cfg file for your full conversion, and specify the filepath for many of the sounds in there.
(This post was last modified: 01-28-2012, 04:45 AM by MrBigzy.)
01-28-2012, 04:44 AM
Find




Users browsing this thread: 2 Guest(s)