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How to script a monster halluncation?
Shives Offline
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Posts: 154
Threads: 41
Joined: Jan 2012
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#1
How to script a monster halluncation?

Hi
I want to know how to script this:
The monster dissapears in smoke when you are entering an area
I just know the halluncation but how to script this?
Sorry for bad english Big Grin .

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http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


02-02-2012, 02:47 PM
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Khyrpa Offline
Senior Member

Posts: 638
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Joined: Apr 2011
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#2
RE: How to script a monster halluncation?

SetEnemyIsHallucination(string& asName, bool abX);

FadeEnemyToSmoke(string& asName, bool abPlaySound);




02-02-2012, 02:52 PM
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Tripication Offline
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Posts: 172
Threads: 19
Joined: Dec 2011
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#3
RE: How to script a monster halluncation?

There is also a box on the entity tab on the level editor for the monster.

[Image: speedart__2___yoshimitsu_by_kamofudge-d4yo6kk.png]
02-02-2012, 03:17 PM
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