Inurias 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 20 
	Threads: 0 
	Joined: Jan 2012
	
 Reputation: 
2
		
	 | 
	
		
			
RE: Make player look at entity? 
			 
			
				 (02-03-2012, 06:59 PM)Datguy5 Wrote:  Now it says expected expression value.  
Wtf?! Then post the line where the error occurs at etc. 
I can't be arsed to look through the whole thing now to be honest.
			  
			
			
			
		 |  
	 
 | 
 
	| 02-03-2012, 07:05 PM  | 
	
		
	 | 
 
 
	
		
		Datguy5 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 629 
	Threads: 25 
	Joined: Dec 2011
	
 Reputation: 
12
		
	 | 
	
		
			
RE: Make player look at entity? 
			 
			
				//////////////////////////// 
// Run when the map starts 
void OnStart() 
{ 
AddUseItemCallback("", "And", "Locked", "KeyOnDoor", true); 
SetEntityCallbackFunc("And", "OnPickup"); 
SetEntityCallbackFunc("Antidote", "OnPickup2"); 
SetEntityPlayerInteractCallback("Antidote", "Win", true); 
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1); 
AddEntityCollideCallback("Player", "End", "Message2", true, 1); 
}  
 
 
void Message1(string &in asChild, string &in asParent, int alState) 
{ 
SetMessage("Messages", "Popup1", 0); 
} 
void Message2(string &in asChild, string &in asParent, int alState) 
{ 
SetMessage("Messages", "Popup2", 0); 
} 
void OnPickup(string &in asEntity, string &in type) 
{ 
SetEntityActive("grunt_1", true); 
} 
void KeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("Locked", false, true); 
PlaySoundAtEntity("", "explosion_rock_large.snt", "Locked", 0, false); 
RemoveItem("And"); 
} 
void OnPickup2(string &in asEntity, string &in type) 
{ 
SetEntityActive("Master", true); 
} 
void Win(string &in asEntity) 
{ 
StartPlayerLookAt("Master", 3, 5, ""); 
AddTimer("", 1, "Message_func"); 
} 
void Message_func(string &in asTimer) 
{ 
SetMessage("Messages", "Popup3", 2); 
AddTimer("", 2, "CreditStart"); 
} 
void CreditStart(string &in asTimer) 
{ 
StartCredits("ending_daniel.ogg", true, , "Ending", 1); 
} 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
} 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
} 
			 
			
			
 
			
		 |  
	 
 | 
 
	| 02-03-2012, 07:16 PM  | 
	
		
	 | 
 
 
	
		
		Inurias 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 20 
	Threads: 0 
	Joined: Jan 2012
	
 Reputation: 
2
		
	 | 
	
		
			
RE: Make player look at entity? 
			 
			
				 (02-03-2012, 07:16 PM)Datguy5 Wrote:  //////////////////////////// 
// Run when the map starts 
void OnStart() 
{ 
AddUseItemCallback("", "And", "Locked", "KeyOnDoor", true); 
SetEntityCallbackFunc("And", "OnPickup"); 
SetEntityCallbackFunc("Antidote", "OnPickup2"); 
SetEntityPlayerInteractCallback("Antidote", "Win", true); 
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1); 
AddEntityCollideCallback("Player", "End", "Message2", true, 1); 
}  
 
 
void Message1(string &in asChild, string &in asParent, int alState) 
{ 
SetMessage("Messages", "Popup1", 0); 
} 
void Message2(string &in asChild, string &in asParent, int alState) 
{ 
SetMessage("Messages", "Popup2", 0); 
} 
void OnPickup(string &in asEntity, string &in type) 
{ 
SetEntityActive("grunt_1", true); 
} 
void KeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("Locked", false, true); 
PlaySoundAtEntity("", "explosion_rock_large.snt", "Locked", 0, false); 
RemoveItem("And"); 
} 
void OnPickup2(string &in asEntity, string &in type) 
{ 
SetEntityActive("Master", true); 
} 
void Win(string &in asEntity) 
{ 
StartPlayerLookAt("Master", 3, 5, ""); 
AddTimer("", 1, "Message_func"); 
} 
void Message_func(string &in asTimer) 
{ 
SetMessage("Messages", "Popup3", 2); 
AddTimer("", 2, "CreditStart"); 
} 
void CreditStart(string &in asTimer) 
{ 
StartCredits("ending_daniel.ogg", true, , "Ending", 1); 
} 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
} 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
} Are you kidding me? Still the same error
 StartCredits("ending_daniel.ogg", true, , "Ending", 1);
 I already told you what to do.
 
-Inurias
			  
			
			
			
		 |  
	 
 | 
 
	| 02-03-2012, 07:30 PM  | 
	
		
	 | 
 
 
	
		
		Datguy5 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 629 
	Threads: 25 
	Joined: Dec 2011
	
 Reputation: 
12
		
	 | 
	
		
			
RE: Make player look at entity? 
			 
			
				FUUUUUU! 'Expected expression value' WTH does that even mean!? 
			 
			
			
 
			
		 |  
	 
 | 
 
	| 02-03-2012, 07:50 PM  | 
	
		
	 | 
 
 
	
		
		Inurias 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 20 
	Threads: 0 
	Joined: Jan 2012
	
 Reputation: 
2
		
	 | 
	
		
			
RE: Make player look at entity? 
			 
			
				void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);
 
........ You are missing the third parameter "asTextCat", add your TextCategory from your .lang file there
 
i.e
 StartCredits("ending_daniel.ogg", true, "MyCategory", "Ending", 1)
 
- Inurias
			  
			
			
			
		 |  
	 
 | 
 
	| 02-03-2012, 08:16 PM  | 
	
		
	 | 
 
 
	
		
		Datguy5 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 629 
	Threads: 25 
	Joined: Dec 2011
	
 Reputation: 
12
		
	 | 
	
		
			
RE: Make player look at entity? 
			 
			
				Alright lets test and hope it works!  
Halleluja it works now!Thank you very much bro!
			
			
			
 
			
				
(This post was last modified: 02-03-2012, 10:29 PM by Datguy5.)
 
				
			 
		 |  
	 
 | 
 
	| 02-03-2012, 10:08 PM  | 
	
		
	 | 
 
 
	 
 |