| 
		
	
		| Inurias   Junior Member
 
 Posts: 20
 Threads: 0
 Joined: Jan 2012
 Reputation: 
2
 | 
			| RE: Make player look at entity? 
 
				 (02-03-2012, 06:59 PM)Datguy5 Wrote:  Now it says expected expression value. Wtf?!
 Then post the line where the error occurs at etc. 
I can't be arsed to look through the whole thing now to be honest.
			 |  |  
	| 02-03-2012, 07:05 PM |  |  
	
		| Datguy5   Senior Member
 
 Posts: 629
 Threads: 25
 Joined: Dec 2011
 Reputation: 
12
 | 
			| RE: Make player look at entity? 
 
				////////////////////////////// Run when the map starts
 void OnStart()
 {
 AddUseItemCallback("", "And", "Locked", "KeyOnDoor", true);
 SetEntityCallbackFunc("And", "OnPickup");
 SetEntityCallbackFunc("Antidote", "OnPickup2");
 SetEntityPlayerInteractCallback("Antidote", "Win", true);
 AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
 AddEntityCollideCallback("Player", "End", "Message2", true, 1);
 }
 
 
 void Message1(string &in asChild, string &in asParent, int alState)
 {
 SetMessage("Messages", "Popup1", 0);
 }
 void Message2(string &in asChild, string &in asParent, int alState)
 {
 SetMessage("Messages", "Popup2", 0);
 }
 void OnPickup(string &in asEntity, string &in type)
 {
 SetEntityActive("grunt_1", true);
 }
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("Locked", false, true);
 PlaySoundAtEntity("", "explosion_rock_large.snt", "Locked", 0, false);
 RemoveItem("And");
 }
 void OnPickup2(string &in asEntity, string &in type)
 {
 SetEntityActive("Master", true);
 }
 void Win(string &in asEntity)
 {
 StartPlayerLookAt("Master", 3, 5, "");
 AddTimer("", 1, "Message_func");
 }
 void Message_func(string &in asTimer)
 {
 SetMessage("Messages", "Popup3", 2);
 AddTimer("", 2, "CreditStart");
 }
 void CreditStart(string &in asTimer)
 {
 StartCredits("ending_daniel.ogg", true, , "Ending", 1);
 }
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 }
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 }
 
 
 |  |  
	| 02-03-2012, 07:16 PM |  |  
	
		| Inurias   Junior Member
 
 Posts: 20
 Threads: 0
 Joined: Jan 2012
 Reputation: 
2
 | 
			| RE: Make player look at entity? 
 
				 (02-03-2012, 07:16 PM)Datguy5 Wrote:  ////////////////////////////// Run when the map starts
 void OnStart()
 {
 AddUseItemCallback("", "And", "Locked", "KeyOnDoor", true);
 SetEntityCallbackFunc("And", "OnPickup");
 SetEntityCallbackFunc("Antidote", "OnPickup2");
 SetEntityPlayerInteractCallback("Antidote", "Win", true);
 AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
 AddEntityCollideCallback("Player", "End", "Message2", true, 1);
 }
 
 
 void Message1(string &in asChild, string &in asParent, int alState)
 {
 SetMessage("Messages", "Popup1", 0);
 }
 void Message2(string &in asChild, string &in asParent, int alState)
 {
 SetMessage("Messages", "Popup2", 0);
 }
 void OnPickup(string &in asEntity, string &in type)
 {
 SetEntityActive("grunt_1", true);
 }
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("Locked", false, true);
 PlaySoundAtEntity("", "explosion_rock_large.snt", "Locked", 0, false);
 RemoveItem("And");
 }
 void OnPickup2(string &in asEntity, string &in type)
 {
 SetEntityActive("Master", true);
 }
 void Win(string &in asEntity)
 {
 StartPlayerLookAt("Master", 3, 5, "");
 AddTimer("", 1, "Message_func");
 }
 void Message_func(string &in asTimer)
 {
 SetMessage("Messages", "Popup3", 2);
 AddTimer("", 2, "CreditStart");
 }
 void CreditStart(string &in asTimer)
 {
 StartCredits("ending_daniel.ogg", true, , "Ending", 1);
 }
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 }
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 }
 Are you kidding me? Still the same error
 StartCredits("ending_daniel.ogg", true, , "Ending", 1);
I already told you what to do.
 
-Inurias
			 |  |  
	| 02-03-2012, 07:30 PM |  |  
	
		| Datguy5   Senior Member
 
 Posts: 629
 Threads: 25
 Joined: Dec 2011
 Reputation: 
12
 | 
			| RE: Make player look at entity? 
 
				FUUUUUU! 'Expected expression value' WTH does that even mean!?
 
 |  |  
	| 02-03-2012, 07:50 PM |  |  
	
		| Inurias   Junior Member
 
 Posts: 20
 Threads: 0
 Joined: Jan 2012
 Reputation: 
2
 | 
			| RE: Make player look at entity? 
 
				void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);
........ You are missing the third parameter "asTextCat", add your TextCategory from your .lang file there
 
i.e
 StartCredits("ending_daniel.ogg", true, "MyCategory", "Ending", 1)
- Inurias
			 |  |  
	| 02-03-2012, 08:16 PM |  |  
	
		| Datguy5   Senior Member
 
 Posts: 629
 Threads: 25
 Joined: Dec 2011
 Reputation: 
12
 | 
			| RE: Make player look at entity? 
 
				Alright lets test and hope it works! Halleluja it works now!Thank you very much bro!
 
 
				
(This post was last modified: 02-03-2012, 10:29 PM by Datguy5.)
 |  |  
	| 02-03-2012, 10:08 PM |  |  |