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		| Calypse1   Junior Member
 
 Posts: 7
 Threads: 3
 Joined: Jan 2012
 Reputation: 
0
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			| Own music 
 
				hello I am trying to get my own music to work, it is just for 20 seconds or so in a flashback. Been trying to do it for several hours now and one out of two things always happens either the sound does not play and it becomes totally quite or i get the error message and my amnesia goes down. Though this only happens when i use my custom sound and not if I use one of the regular. I am out of ideas and need help. 
 this is from the .hps file
 
 
 ////////////////////////////
 // Run first time starting map
 void OnStart()
 {
 AddEntityCollideCallback("Player", "RoomTwoArea", "CollideRoomTwo", true, 1);
 AddEntityCollideCallback("Player", "cookarea", "CollideCookArea", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_1", "oohnoo", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_2", "music1", true, 1);
 AddEntityCollideCallback("Player", "RoomTwoArea1", "CollideRoomTwo1", true, 1);
 AddEntityCollideCallback("Player", "Walk_Quest_Area", "GetWalkQuest", true, 1);
 AddEntityCollideCallback("Player", "Walk_Complete_Area", "FinishWalkQuest", true, 1);
 AddEntityCollideCallback("Player", "Walk_Quest_Area_1", "GetWalkQuest1", true, 1);
 AddEntityCollideCallback("Player", "Walk_Complete_Area_1", "FinishWalkQuest1", true, 1);
 AddUseItemCallback("", "monsterdoorkey_1", "monsterdoor", "UsedKeyOnDoor", true);
 }
 void CollideRoomTwo(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("mansion_1", true, true);
 SetSwingDoorLocked("mansion_1", true, true);
 }
 void CollideCookArea(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "scare_wall_stomp", "Player", 0, false);
 AddPropImpulse("cook", 0, 0, 5, "");
 GiveSanityDamage(30, true);
 AddEntityCollideCallback("Player", "AfterCookArea", "CollideAfterCookArea", true, 1);
 }
 void oohnoo(string &in asParent, string &in asChild, int alState)
 {
 SetLightVisible("BoxLight_2", false);
 GiveSanityDamage(10, true);
 PlayMusic("01_amb_darkness.ogg", true, 1, 3, 0, true);
 }
 void music1(string &in asParent, string &in asChild, int alState)
 {
 PlayMusic("Ballroom.ogg", true, 1.0f, 1.0f, 0, false);
 }
 void CollideRoomTwo1(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("mansion_6", true, true);
 SetSwingDoorLocked("mansion_6", true, true);
 }
 void GetWalkQuest(string &in asParent, string &in asChild, int alState)
 {
 AddQuest("walkquest", "WalkQuest");
 }
 
 void FinishWalkQuest(string &in asParent, string &in asChild, int alState)
 {
 CompleteQuest("walkquest", "WalkQuest");
 }
 void GetWalkQuest1(string &in asParent, string &in asChild, int alState)
 {
 AddQuest("walkquest1", "WalkQuest1");
 }
 
 void FinishWalkQuest1(string &in asParent, string &in asChild, int alState)
 {
 CompleteQuest("walkquest1", "WalkQuest1");
 }
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("monsterdoor", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "monsterdoor", 0.0f, true);
 RemoveItem("monsterdoorkey_1");
 }
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 
 }
 
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 
 }
 
 this is my .snt file
 
 
 <SOUNDENTITY>
 <SOUNDS>
 <Main>
 <Sound File="Ballroom" />
 </Main>
 </SOUNDS>
 <PROPERTIES Volume="0.8" MinDistance="0.1" MaxDistance="50" Random="1" Interval="0" FadeEnd="true" FadeStart="False" Stream="False" Loop="false" Use3D="True" Blockable="False" BlockVolumeMul="0.6" Priority="0" />
 </SOUNDENTITY>
 
 
 please help me get my sound to work
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	| 02-04-2012, 04:50 PM |  |  
	
		| SilentStriker   Posting Freak
 
 Posts: 950
 Threads: 26
 Joined: Jul 2011
 Reputation: 
43
 | 
			| RE: Own music 
 
				 (02-04-2012, 04:50 PM)Calypse1 Wrote:  hello I am trying to get my own music to work, it is just for 20 seconds or so in a flashback. Been trying to do it for several hours now and one out of two things always happens either the sound does not play and it becomes totally quite or i get the error message and my amnesia goes down. Though this only happens when i use my custom sound and not if I use one of the regular. I am out of ideas and need help. 
 this is from the .hps file
 
 
 ////////////////////////////
 // Run first time starting map
 void OnStart()
 {
 AddEntityCollideCallback("Player", "RoomTwoArea", "CollideRoomTwo", true, 1);
 AddEntityCollideCallback("Player", "cookarea", "CollideCookArea", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_1", "oohnoo", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_2", "music1", true, 1);
 AddEntityCollideCallback("Player", "RoomTwoArea1", "CollideRoomTwo1", true, 1);
 AddEntityCollideCallback("Player", "Walk_Quest_Area", "GetWalkQuest", true, 1);
 AddEntityCollideCallback("Player", "Walk_Complete_Area", "FinishWalkQuest", true, 1);
 AddEntityCollideCallback("Player", "Walk_Quest_Area_1", "GetWalkQuest1", true, 1);
 AddEntityCollideCallback("Player", "Walk_Complete_Area_1", "FinishWalkQuest1", true, 1);
 AddUseItemCallback("", "monsterdoorkey_1", "monsterdoor", "UsedKeyOnDoor", true);
 }
 void CollideRoomTwo(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("mansion_1", true, true);
 SetSwingDoorLocked("mansion_1", true, true);
 }
 void CollideCookArea(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "scare_wall_stomp", "Player", 0, false);
 AddPropImpulse("cook", 0, 0, 5, "");
 GiveSanityDamage(30, true);
 AddEntityCollideCallback("Player", "AfterCookArea", "CollideAfterCookArea", true, 1);
 }
 void oohnoo(string &in asParent, string &in asChild, int alState)
 {
 SetLightVisible("BoxLight_2", false);
 GiveSanityDamage(10, true);
 PlayMusic("01_amb_darkness.ogg", true, 1, 3, 0, true);
 }
 void music1(string &in asParent, string &in asChild, int alState)
 {
 PlayMusic("Ballroom.ogg", true, 1.0f, 1.0f, 0, false);
 }
 void CollideRoomTwo1(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("mansion_6", true, true);
 SetSwingDoorLocked("mansion_6", true, true);
 }
 void GetWalkQuest(string &in asParent, string &in asChild, int alState)
 {
 AddQuest("walkquest", "WalkQuest");
 }
 
 void FinishWalkQuest(string &in asParent, string &in asChild, int alState)
 {
 CompleteQuest("walkquest", "WalkQuest");
 }
 void GetWalkQuest1(string &in asParent, string &in asChild, int alState)
 {
 AddQuest("walkquest1", "WalkQuest1");
 }
 
 void FinishWalkQuest1(string &in asParent, string &in asChild, int alState)
 {
 CompleteQuest("walkquest1", "WalkQuest1");
 }
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("monsterdoor", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "monsterdoor", 0.0f, true);
 RemoveItem("monsterdoorkey_1");
 }
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 
 }
 
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 
 }
 
 this is my .snt file
 
 
 <SOUNDENTITY>
 <SOUNDS>
 <Main>
 <Sound File="Ballroom" />
 </Main>
 </SOUNDS>
 <PROPERTIES Volume="0.8" MinDistance="0.1" MaxDistance="50" Random="1" Interval="0" FadeEnd="true" FadeStart="False" Stream="False" Loop="false" Use3D="True" Blockable="False" BlockVolumeMul="0.6" Priority="0" />
 </SOUNDENTITY>
 
 
 please help me get my sound to work
 Are you using it as a flashback? Because what I know flashbacks are in their own file with the music and talking etc.
			 
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	| 02-04-2012, 05:37 PM |  |  
	
		| Calypse1   Junior Member
 
 Posts: 7
 Threads: 3
 Joined: Jan 2012
 Reputation: 
0
 | 
			| RE: Own music 
 
				Now I am just trying to get it to work so that when I walk into a script the music will start. I already know how to make flashbacks and have done several before, but that is when I used sounds and voices that was already in the game.
 
 
 
 
				
(This post was last modified: 02-04-2012, 11:50 PM by Calypse1.)
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	| 02-04-2012, 11:49 PM |  |  
	
		| JenniferOrange   Senior Member
 
 Posts: 424
 Threads: 43
 Joined: Jun 2011
 Reputation: 
33
 | 
			| RE: Own music 
 
				Change your PlayMusic("Ballroom.ogg", true, 1.0f, 1.0f, 0, false);
 to
 PlayMusic("Ballroom.ogg", true, 0.8f, 1, 0, true);
 and tell me if that does anything.
 
 Hold up. Why did you post its' .snt file? The music is .ogg, a .snt file for it shouldn't even exist, because that makes it a sound. Check the ending for the music again. Does it say Ballroom.snt or Ballroom.ogg? (Look at it while its' on your desktop/music folder or wherever it is) The extension should be .ogg. If that's no use, post the error message.
 
 Ba-da bing, ba-da boom.
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	| 02-06-2012, 12:41 AM |  |  
	
		| Obliviator27   Posting Freak
 
 Posts: 792
 Threads: 10
 Joined: Jul 2011
 Reputation: 
66
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			| RE: Own music 
 
				I imagine the .ogg file is in under YOURCUSTOMSTORYNAME>music?
 
 
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	| 02-06-2012, 03:48 AM |  |  |