zombiehacker595 
 
 
		
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How to add scripted sound 
			 
			
				how do i add scripted sound as i enter a certain area i can use scripted sound on like a door but how do i pt just to say in the middle of a dark room 
			 
			
			
			
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	| 04-01-2012, 02:19 AM  | 
	
		
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		Xanthos 
 
 
		
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RE: How to add scripted sound 
			 
			
				 
	AddEntityCollideCallback("Player", "DarkRoomScript_1", "ScarySound", true, 1); 
 
void ScarySound(string &in asParent, string &in asChild, int alState) 
{ 
	PlaySoundAtEntity("", "SOUNDNAME.snt", "EntityPlayedOn", 0, false); 
 
	GiveSanityDamage(5.0f); 
}
			 
			
			
 
			
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	| 04-01-2012, 03:26 AM  | 
	
		
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		zombiehacker595 
 
 
		
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RE: How to add scripted sound 
			 
			
				 (04-01-2012, 03:26 AM)Xanthos Wrote:  AddEntityCollideCallback("Player", "DarkRoomScript_1", "ScarySound", true, 1); 
 
void ScarySound(string &in asParent, string &in asChild, int alState) 
{ 
	PlaySoundAtEntity("", "SOUNDNAME.snt", "EntityPlayedOn", 0, false); 
 
	GiveSanityDamage(5.0f); 
} wow thanks it works but i had to delete the sanitydamage thing it caused my game to crash but the sound works thanks heeps   
			 
			
			
			
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	| 04-01-2012, 03:34 AM  | 
	
		
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		Xanthos 
 
 
		
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RE: How to add scripted sound 
			 
			
				GiveSanityDamage(5.0f, true); 
oops
			 
			
			
 
			
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	| 04-01-2012, 03:36 AM  | 
	
		
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		zombiehacker595 
 
 
		
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RE: How to add scripted sound 
			 
			
				 (04-01-2012, 03:36 AM)Xanthos Wrote:  GiveSanityDamage(5.0f, true); 
oops 
haha now it works thanks   
			 
			
			
			
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	| 04-01-2012, 03:37 AM  | 
	
		
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