zombiehacker595
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How to add scripted sound
how do i add scripted sound as i enter a certain area i can use scripted sound on like a door but how do i pt just to say in the middle of a dark room
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04-01-2012, 02:19 AM |
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Xanthos
Senior Member
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RE: How to add scripted sound
AddEntityCollideCallback("Player", "DarkRoomScript_1", "ScarySound", true, 1);
void ScarySound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "SOUNDNAME.snt", "EntityPlayedOn", 0, false);
GiveSanityDamage(5.0f);
}
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04-01-2012, 03:26 AM |
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zombiehacker595
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RE: How to add scripted sound
(04-01-2012, 03:26 AM)Xanthos Wrote: AddEntityCollideCallback("Player", "DarkRoomScript_1", "ScarySound", true, 1);
void ScarySound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "SOUNDNAME.snt", "EntityPlayedOn", 0, false);
GiveSanityDamage(5.0f);
} wow thanks it works but i had to delete the sanitydamage thing it caused my game to crash but the sound works thanks heeps
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04-01-2012, 03:34 AM |
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Xanthos
Senior Member
Posts: 318
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Joined: Mar 2012
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RE: How to add scripted sound
GiveSanityDamage(5.0f, true);
oops
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04-01-2012, 03:36 AM |
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zombiehacker595
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Threads: 51
Joined: Mar 2012
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RE: How to add scripted sound
(04-01-2012, 03:36 AM)Xanthos Wrote: GiveSanityDamage(5.0f, true);
oops
haha now it works thanks
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04-01-2012, 03:37 AM |
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