Dr. Richard Jones was bored. His last victim, Jonathan, had long since
died, and Dr. Jones was beginning to feel that same urge build up inside
him. He NEEDED to kill again, and soon.
Step into the shoes of a murderer and help Dr. Jones hunt down his
latest victim. Be warned, though. A life of evil attracts only evil, and
Dr. Jones may not be the only killer lurking in these dark corridors...
Here is a bad made video (at least I made a video ^^)
This is my second custom story. I spent alot of time in detailing and i hope you guys will like it. I also want to thank some people over here, that helped me alot:
Kartanonperuna for voiceacting
Acies for awesome models and helping ;D
Elven for voiceacting and helping alot with my scripts. I learned so much only cause of him. I also wanna say THANK YOU for forcing me to play LoL with you xD (yea i needed breaks sometimes)
SUMMER from this forum for awesome note-texts, awesome bug finding and proof reading (dudes, check him out)
Review (updated):
This story is big, spanning 10 fairly large maps. You travel through a fairly linear path, almost never having to return to a former area.
I've never played The Cruel Ways 1, but the story is so thin that the only story arc related bit would probably be the very end. I find it a little weird to play a would-be murderer in an Amnesia game. Granted, this is exactly what Daniel was in the original game, but Daniel was still an underdog as he had lost his memory and couldn't agree with his former self, while in this story you overall play the predator, not the prey, and it seems that you're running through your own castle.
This is a fairly good, moody story, broken off by jumpscares, including a somewhat of a flying Jesus. For jumpscares, they're at least done with somewhat of a taste, but it's not enough to justify that they don't make sense.
The maps are large and detailed. Maybe a little too large, as some rooms and sections don't contain anything of value, making them a little pointless. Add to this, that there are about 4 flasks of lantern oil in the entire game (if you don't find the easter egg room) and that tinderboxes are fairly useless in a linear map, and you got a lot of running around in the dark.
The puzzles consists of finding the door to the next level, and finding the key that opens it.
A good amount of effort (including models and voice-overs) went into making this story, but without a meaningful story to go with it, it ends up pretty lifeless, so it deserves this score just barely:
thanks for your respond: but dont worry you cant go on if you wouldnt find that key. you will only miss the easteregg.
the maps arent too big i think i really paid attention in decorating/mapping in this story and i think it would be very stupid if 'every room has a sense'
in my first part you found a huge amount of oil and this time i wanted to 'force' the player to use his tinderboxes (there were only a few cs's i've played where i was forced to use them(if the player finds the easteregg he would get enough oil maybe think about replaying this and ill help you via PM to find the key))
but please do me one favor ._.
never ever use that grudge sound again ;_;
I threw my headset against my monitor just to make sure that this noise is coming from my headset x_X
(04-15-2012, 11:12 PM)n1ght1 Wrote: hey there!
I liked your custom story very much!
but please do me one favor ._.
never ever use that grudge sound again ;_;
I threw my headset against my monitor just to make sure that this noise is coming from my headset x_X