Putmalk
Senior Member
Posts: 290
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RE: HELP!!!
I'm sorry I don't quite understand your question.
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04-17-2012, 01:14 AM |
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JPPSJ
Junior Member
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RE: HELP!!!
(04-17-2012, 01:14 AM)Putmalk Wrote: I'm sorry I don't quite understand your question. Ok, i wont copy it. but is this the format?
void OnStart()
{
//player collide with slamdoor
AddEntityCollideCallback("Player", "AreaSlamDoor", "SlamDoor", true, 0);
}
void OnEnter()
{
}
void OnLeave()
{
}
void SlamDoor(string &in asParent, string &in asChild, int alState)
{
//slam door, with sound, effect, and sanity damage
SetSwingDoorLocked("mansion_1", true, true);
GiveSanityDamage(10, true);
PlaySoundAtEntity("doorslam", "15_slam_door.snt", "mansion_1", 0.4f, false);
}
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04-17-2012, 01:18 AM |
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Putmalk
Senior Member
Posts: 290
Threads: 13
Joined: Apr 2012
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RE: HELP!!!
Yes, that looks correct at a glance. If you get an error, it's probably a random syntax error, you will have to fix them and get used to debugging, everyone has to do it.
You'll get the hang of this.
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04-17-2012, 01:27 AM |
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JPPSJ
Junior Member
Posts: 20
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Joined: Apr 2012
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RE: HELP!!!
(04-17-2012, 01:18 AM)JPPSJ Wrote: (04-17-2012, 01:14 AM)Putmalk Wrote: I'm sorry I don't quite understand your question. Ok, i wont copy it. but is this the format?
void OnStart()
{
//player collide with slamdoor
AddEntityCollideCallback("Player", "AreaSlamDoor", "SlamDoor", true, 0);
}
void OnEnter()
{
}
void OnLeave()
{
}
void SlamDoor(string &in asParent, string &in asChild, int alState)
{
//slam door, with sound, effect, and sanity damage
SetSwingDoorLocked("mansion_1", true, true);
GiveSanityDamage(10, true);
PlaySoundAtEntity("doorslam", "15_slam_door.snt", "mansion_1", 0.4f, false);
} Do i have to open the door in the editor???
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04-17-2012, 01:28 AM |
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Putmalk
Senior Member
Posts: 290
Threads: 13
Joined: Apr 2012
Reputation:
15
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RE: HELP!!!
Again, I don't understand. When you place the door, it should be in the closed position. If you want, there's a value you can set in the editor that opens the door (it won't update in the editor, but will open in the game).
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04-17-2012, 01:33 AM |
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JPPSJ
Junior Member
Posts: 20
Threads: 2
Joined: Apr 2012
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RE: HELP!!!
(04-17-2012, 01:33 AM)Putmalk Wrote: Again, I don't understand. When you place the door, it should be in the closed position. If you want, there's a value you can set in the editor that opens the door (it won't update in the editor, but will open in the game).
It didnt work! this is what i used...
void OnStart()
{
AddEntityCollideCallback("Player", "AreaSlamDoor", "SlamDoor", true, 0);
}
void OnEnter()
{
}
void OnLeave()
{
}
void SlamDoor(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorLocked("mansion_1", true, true);
GiveSanityDamage(10, true);
PlaySoundAtEntity("doorslam", "15_slam_door.snt", "mansion_1", 0.4f, false);
}
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04-17-2012, 01:39 AM |
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Putmalk
Senior Member
Posts: 290
Threads: 13
Joined: Apr 2012
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15
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RE: HELP!!!
Describe to me the error.
Was it a crash error?
Did nothing happen when you went into the area?
Did anything in the SlamDoor function play? (a sound, sanity damage?)
(This post was last modified: 04-17-2012, 01:45 AM by Putmalk.)
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04-17-2012, 01:45 AM |
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JPPSJ
Junior Member
Posts: 20
Threads: 2
Joined: Apr 2012
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0
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RE: HELP!!!
(04-17-2012, 01:45 AM)Putmalk Wrote: Describe to me the error.
Was it a crash error?
Did nothing happen when you went into the area?
Did anything in the SlamDoor function play? (a sound, sanity damage?)
i walked through the area and nothing happend. just like all my other attempts.
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04-17-2012, 01:46 AM |
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Putmalk
Senior Member
Posts: 290
Threads: 13
Joined: Apr 2012
Reputation:
15
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RE: HELP!!!
Are your areas properly named?
In the editor, is it called AreaSlamDoor and mansion_1?
(This post was last modified: 04-17-2012, 02:03 AM by Putmalk.)
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04-17-2012, 02:02 AM |
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JPPSJ
Junior Member
Posts: 20
Threads: 2
Joined: Apr 2012
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RE: HELP!!!
(04-17-2012, 02:02 AM)Putmalk Wrote: Are your areas properly named?
In the editor, is it called AreaSlamDoor and mansion_1?
WAit, does the caps need to be correct??
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04-17-2012, 02:05 AM |
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