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		| Putmalk   Senior Member
 
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			| RE: HELP!!! 
 
				I'm sorry I don't quite understand your question.
 
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	| 04-17-2012, 01:14 AM |  |  
	
		| JPPSJ   Junior Member
 
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			| RE: HELP!!! 
 
				 (04-17-2012, 01:14 AM)Putmalk Wrote:  I'm sorry I don't quite understand your question. Ok, i wont copy it. but is this the format?  
void OnStart() 
{ 
//player collide with slamdoor 
AddEntityCollideCallback("Player", "AreaSlamDoor", "SlamDoor", true, 0); 
}
 
void OnEnter() 
{
 
}
 
void OnLeave() 
{
 
}
 
void SlamDoor(string &in asParent, string &in asChild, int alState) 
{ 
//slam door, with sound, effect, and sanity damage 
SetSwingDoorLocked("mansion_1", true, true); 
GiveSanityDamage(10, true); 
PlaySoundAtEntity("doorslam", "15_slam_door.snt", "mansion_1", 0.4f, false); 
}
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	| 04-17-2012, 01:18 AM |  |  
	
		| Putmalk   Senior Member
 
 Posts: 290
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 Joined: Apr 2012
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			| RE: HELP!!! 
 
				Yes, that looks correct at a glance. If you get an error, it's probably a random syntax error, you will have to fix them and get used to debugging, everyone has to do it.    
You'll get the hang of this.
			
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	| 04-17-2012, 01:27 AM |  |  
	
		| JPPSJ   Junior Member
 
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			| RE: HELP!!! 
 
				 (04-17-2012, 01:18 AM)JPPSJ Wrote:   (04-17-2012, 01:14 AM)Putmalk Wrote:  I'm sorry I don't quite understand your question.Ok, i wont copy it. but is this the format? void OnStart()
 {
 //player collide with slamdoor
 AddEntityCollideCallback("Player", "AreaSlamDoor", "SlamDoor", true, 0);
 }
 
 void OnEnter()
 {
 
 }
 
 void OnLeave()
 {
 
 }
 
 void SlamDoor(string &in asParent, string &in asChild, int alState)
 {
 //slam door, with sound, effect, and sanity damage
 SetSwingDoorLocked("mansion_1", true, true);
 GiveSanityDamage(10, true);
 PlaySoundAtEntity("doorslam", "15_slam_door.snt", "mansion_1", 0.4f, false);
 }
 Do i have to open the door in the editor???
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	| 04-17-2012, 01:28 AM |  |  
	
		| Putmalk   Senior Member
 
 Posts: 290
 Threads: 13
 Joined: Apr 2012
 Reputation: 
15
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			| RE: HELP!!! 
 
				Again, I don't understand. When you place the door, it should be in the closed position. If you want, there's a value you can set in the editor that opens the door (it won't update in the editor, but will open in the game).
 
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	| 04-17-2012, 01:33 AM |  |  
	
		| JPPSJ   Junior Member
 
 Posts: 20
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			| RE: HELP!!! 
 
				 (04-17-2012, 01:33 AM)Putmalk Wrote:  Again, I don't understand. When you place the door, it should be in the closed position. If you want, there's a value you can set in the editor that opens the door (it won't update in the editor, but will open in the game). 
It didnt work! this is what i used... 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "AreaSlamDoor", "SlamDoor", true, 0); 
}
 
void OnEnter() 
{
 
}
 
void OnLeave() 
{
 
}
 
void SlamDoor(string &in asParent, string &in asChild, int alState) 
{
 
SetSwingDoorLocked("mansion_1", true, true); 
GiveSanityDamage(10, true); 
PlaySoundAtEntity("doorslam", "15_slam_door.snt", "mansion_1", 0.4f, false); 
}
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	| 04-17-2012, 01:39 AM |  |  
	
		| Putmalk   Senior Member
 
 Posts: 290
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			| RE: HELP!!! 
 
				Describe to me the error.
 Was it a crash error?
 
 Did nothing happen when you went into the area?
 
 Did anything in the SlamDoor function play? (a sound, sanity damage?)
 
 
 
				
(This post was last modified: 04-17-2012, 01:45 AM by Putmalk.)
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	| 04-17-2012, 01:45 AM |  |  
	
		| JPPSJ   Junior Member
 
 Posts: 20
 Threads: 2
 Joined: Apr 2012
 Reputation: 
0
 | 
			| RE: HELP!!! 
 
				 (04-17-2012, 01:45 AM)Putmalk Wrote:  Describe to me the error.
 Was it a crash error?
 
 Did nothing happen when you went into the area?
 
 Did anything in the SlamDoor function play? (a sound, sanity damage?)
 
i walked through the area and nothing happend. just like all my other attempts.
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	| 04-17-2012, 01:46 AM |  |  
	
		| Putmalk   Senior Member
 
 Posts: 290
 Threads: 13
 Joined: Apr 2012
 Reputation: 
15
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			| RE: HELP!!! 
 
				Are your areas properly named?
 In the editor, is it called AreaSlamDoor and mansion_1?
 
 
 
				
(This post was last modified: 04-17-2012, 02:03 AM by Putmalk.)
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	| 04-17-2012, 02:02 AM |  |  
	
		| JPPSJ   Junior Member
 
 Posts: 20
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 Joined: Apr 2012
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0
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			| RE: HELP!!! 
 
				 (04-17-2012, 02:02 AM)Putmalk Wrote:  Are your areas properly named?
 In the editor, is it called AreaSlamDoor and mansion_1?
 
WAit, does the caps need to be correct??
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	| 04-17-2012, 02:05 AM |  |  |