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Scipt Which activates a sound when you pickup a note HELP not working
meneadeszz Offline
Junior Member

Posts: 20
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Joined: Apr 2012
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#1
Scipt Which activates a sound when you pickup a note HELP not working

hello.

i would like to have a script when you pickup an item music or a sounds starts playing.

im thinking something like this

SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);

SetEntityPlayerInteractCallback("Letterone", "PickUpNote1", false);

asName - internal name
asCallback - function to call
abRemoveOnInteraction - determines whether the callback should be removed when the player interacts with the entity



void MyFunc(string &in asEntity)


void PickUpNote1(string &in asEntity)
{
PlaySoundAtEntity("NoteRoar", "insanity_monster_roar03.snt", "Note1Roar", 0, false);
}
PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);

Could somebody help me i don't see a problem i don't see a erro when i start the story but when i pick up Letterone.
The soundsdoesn't start
04-18-2012, 04:40 PM
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i3670 Offline
Posting Freak

Posts: 1,308
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#2
RE: Scipt Which activates a sound when you pickup a note HELP not working

You can look up how FG did it in Amnesia.

They basically type in the CallbackFunc window the name of the callback and then script it like this.

void PickNoteToSelf(string &in entity, string &in type)
{
PlayMusic("01_paper_self.ogg", false, 0.7f, 0, 10, false);

}

"What you think is irrelevant" - A character of our time

A Christmas Hunt
04-18-2012, 05:27 PM
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meneadeszz Offline
Junior Member

Posts: 20
Threads: 9
Joined: Apr 2012
Reputation: 0
#3
RE: Scipt Which activates a sound when you pickup a note HELP not working

(04-18-2012, 05:27 PM)i3670 Wrote: You can look up how FG did it in Amnesia.

They basically type in the CallbackFunc window the name of the callback and then script it like this.

void PickNoteToSelf(string &in entity, string &in type)
{
PlayMusic("01_paper_self.ogg", false, 0.7f, 0, 10, false);

}
who is FG
04-18-2012, 05:32 PM
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Datguy5 Offline
Senior Member

Posts: 629
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Joined: Dec 2011
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#4
RE: Scipt Which activates a sound when you pickup a note HELP not working

LOL.FG means frictional games Big Grin they are the makers of amnesia if you didnt know that..

(This post was last modified: 04-18-2012, 05:38 PM by Datguy5.)
04-18-2012, 05:38 PM
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i3670 Offline
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Posts: 1,308
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#5
RE: Scipt Which activates a sound when you pickup a note HELP not working

Frictional Games

"What you think is irrelevant" - A character of our time

A Christmas Hunt
04-18-2012, 05:38 PM
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Datguy5 Offline
Senior Member

Posts: 629
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Joined: Dec 2011
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#6
RE: Scipt Which activates a sound when you pickup a note HELP not working

I ninjad you i3670 >:D

04-18-2012, 05:38 PM
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i3670 Offline
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Posts: 1,308
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Joined: Oct 2011
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#7
RE: Scipt Which activates a sound when you pickup a note HELP not working

Ye noticed Dodgy

"What you think is irrelevant" - A character of our time

A Christmas Hunt
04-18-2012, 05:40 PM
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