kartanonperuna
Posting Freak
Posts: 755
Threads: 44
Joined: Oct 2011
Reputation:
8
|
RE: White Night - Total Conversion v1.1
(04-05-2012, 10:54 PM)Overkill232 Wrote: HOW DO I DOWNLOAD THIS Dude.There a link.It clearly says Download.
|
|
04-05-2012, 11:05 PM |
|
Xanthos
Senior Member
Posts: 318
Threads: 9
Joined: Mar 2012
Reputation:
8
|
RE: White Night - Total Conversion v1.1
(04-05-2012, 11:05 PM)kartanonperuna Wrote: (04-05-2012, 10:54 PM)Overkill232 Wrote: HOW DO I DOWNLOAD THIS Dude.There a link.It clearly says Download. XD
|
|
04-05-2012, 11:20 PM |
|
Kaizy
Member
Posts: 96
Threads: 0
Joined: Mar 2012
Reputation:
6
|
RE: White Night - Total Conversion v1.1
(04-05-2012, 10:54 PM)Overkill232 Wrote: HOW DO I DOWNLOAD THIS Well first you turn Caps Lock off, then you actually read page 1, first post made by the mod's creator.
It's very hard to miss things like this.
|
|
04-06-2012, 12:04 AM |
|
Hotsun
Junior Member
Posts: 7
Threads: 1
Joined: Apr 2012
Reputation:
1
|
RE: White Night - Total Conversion v1.1
Hi,
After playing White night I thought the normal maps don't have any scary feeling so I re-normal mapped only one of the textured and got a screen shot,I have my own exclusive ways for new kind of result on normal maps and I call it an exaggerated normal map which is better for a scary game,anyway this is what I think and maybe no one else likes my idea.
But if the fans likes it and the owners of White night accept my idea I can do a whole re-normal map of this mod.
Here is the comparison screenshot:
(I didn't change the alpha map,changing it can raise the quality too)
4X larger Image(1080 resolution) :
http://s3.picofile.com/file/7365033117/A...Hotsun.jpg
(This post was last modified: 04-25-2012, 09:18 PM by Hotsun.)
|
|
04-25-2012, 07:29 PM |
|
Hotsun
Junior Member
Posts: 7
Threads: 1
Joined: Apr 2012
Reputation:
1
|
RE: White Night - Total Conversion v1.1
I decided to do another one but this time I tried to changed the specular map too.
I know mine are not so real but I think they have more scary feeling.
4X larger Image(1080 resolution) :
http://s3.picofile.com/file/7365103117/A...Hotsun.jpg
Waiting for your comments.
(This post was last modified: 04-25-2012, 09:18 PM by Hotsun.)
|
|
04-25-2012, 08:42 PM |
|
Cryaotic
Senior Member
Posts: 369
Threads: 13
Joined: Oct 2010
Reputation:
72
|
RE: White Night - Total Conversion v1.1
(04-25-2012, 08:42 PM)Hotsun Wrote: Hotsun I don't think enough people appreciate a good map on models - to me it falls under the same category as sounds, pacing, and proper level structure. It all builds into the biggest thing that Amnesia made many of us truly appreciate: Atmosphere.
These look great to me and I'd love to see some of these for even the original Amnesia files, made as an add-on for modders to use at their leisure. I think it would help put a bit more flair into the Custom Story scene - they look great sir.
Nice job!
|
|
04-26-2012, 06:08 AM |
|
Hotsun
Junior Member
Posts: 7
Threads: 1
Joined: Apr 2012
Reputation:
1
|
RE: White Night - Total Conversion v1.1
Quote:I don't think enough people appreciate a good map on models - to me it
falls under the same category as sounds, pacing, and proper level
structure. It all builds into the biggest thing that Amnesia made many
of us truly appreciate: Atmosphere.
These look great to me and I'd love to see some of these for even the
original Amnesia files, made as an add-on for modders to use at their
leisure. I think it would help put a bit more flair into the Custom
Story scene - they look great sir.
Nice job!
Thank you for your nice and constructive comment.
Well,I started remaking the original Amnesia textures,here is the link:
http://www.frictionalgames.com/forum/thread-15101.html
|
|
04-26-2012, 09:10 AM |
|
kartanonperuna
Posting Freak
Posts: 755
Threads: 44
Joined: Oct 2011
Reputation:
8
|
RE: White Night - Total Conversion v1.1
Atmosphere is indeed the best.In Deterioration the atmosphere was something unique.It really frekaed me out because of that.It felt weird,alien...It was just something awesome.
|
|
04-26-2012, 12:58 PM |
|
Hunter of Shadows
Senior Member
Posts: 745
Threads: 21
Joined: Apr 2011
Reputation:
11
|
RE: White Night - Total Conversion v1.1
So I grew some balls my dear Tanshaydar and tried playing White Night again, and I didn't believe it to be possible but...you've created something that creates a sense of palpable fear and dread stronger then The Dark Descent, yes there are a lot of other scary custom stories, but none of them created such a feeling.
The music, the atmosphere, the lighting, the sounds, all of it creates a feeling of terror, it's very much like Silent Hill, and that is amazing
|
|
05-12-2012, 10:44 PM |
|
Traggey
is mildly amused
Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation:
185
|
RE: White Night - Total Conversion v1.1
(04-25-2012, 07:29 PM)Hotsun Wrote: Hi,
After playing White night I thought the normal maps don't have any scary feeling so I re-normal mapped only one of the textured and got a screen shot,I have my own exclusive ways for new kind of result on normal maps and I call it an exaggerated normal map which is better for a scary game,anyway this is what I think and maybe no one else likes my idea.
But if the fans likes it and the owners of White night accept my idea I can do a whole re-normal map of this mod.
Here is the comparison screenshot:
(I didn't change the alpha map,changing it can raise the quality too)
4X larger Image(1080 resolution) :
http://s3.picofile.com/file/7365033117/A...Hotsun.jpg While making new bumpmaps is a good idea, I do however have to say that these needs to be redone, what your bumpmaps do is not create a higher quality feel to it, but rather makes the objects they are applied to look like rock/slimy rock. For example the tiles, they no longer look like normal tiles with these bumpmaps but like a rock with a square pattern carved into it. Ease down on the lower details in these maps and it'll look more realistic.
|
|
05-14-2012, 10:57 PM |
|
|