| 
		
	
		| kartanonperuna   Posting Freak
 
 Posts: 755
 Threads: 44
 Joined: Oct 2011
 Reputation: 
8
 | 
			| RE: White Night - Total Conversion v1.1 
 
				 (04-05-2012, 10:54 PM)Overkill232 Wrote:  HOW DO I DOWNLOAD THIS Dude.There a link.It clearly says Download. 
			 
 |  |  
	| 04-05-2012, 11:05 PM |  |  
	
		| Xanthos   Senior Member
 
 Posts: 318
 Threads: 9
 Joined: Mar 2012
 Reputation: 
8
 | 
			| RE: White Night - Total Conversion v1.1 
 
				 (04-05-2012, 11:05 PM)kartanonperuna Wrote:   (04-05-2012, 10:54 PM)Overkill232 Wrote:  HOW DO I DOWNLOAD THISDude.There a link.It clearly says Download. XD 
			 
 |  |  
	| 04-05-2012, 11:20 PM |  |  
	
		| Kaizy   Member
 
 Posts: 96
 Threads: 0
 Joined: Mar 2012
 Reputation: 
6
 | 
			| RE: White Night - Total Conversion v1.1 
 
				 (04-05-2012, 10:54 PM)Overkill232 Wrote:  HOW DO I DOWNLOAD THIS Well first you turn Caps Lock off, then you actually read page 1, first post made by the mod's creator.  
It's very hard to miss things like this.
			 
 |  |  
	| 04-06-2012, 12:04 AM |  |  
	
		| Hotsun   Junior Member
 
 Posts: 7
 Threads: 1
 Joined: Apr 2012
 Reputation: 
1
 | 
			| RE: White Night - Total Conversion v1.1 
 
				Hi, 
After playing White night I thought the normal maps don't have any scary feeling so I re-normal mapped only one of the textured and got a screen shot,I have my own exclusive ways for new kind of result on normal maps and I call it an exaggerated normal map which is better for a scary game,anyway this is what I think and maybe no one else likes my idea. 
But if the fans likes it and the owners of White night accept my idea I can do a whole re-normal map of this mod. 
Here is the comparison screenshot: 
(I didn't change the alpha map,changing it can raise the quality too) 
 ![[Image: Amnesia_White_night_re_normal_map_by_Hotsun_small.jpg]](http://s3.picofile.com/file/7365039030/Amnesia_White_night_re_normal_map_by_Hotsun_small.jpg)  
4X larger Image(1080 resolution) : 
http://s3.picofile.com/file/7365033117/A...Hotsun.jpg
				
(This post was last modified: 04-25-2012, 09:18 PM by Hotsun.)
 |  |  
	| 04-25-2012, 07:29 PM |  |  
	
		| Hotsun   Junior Member
 
 Posts: 7
 Threads: 1
 Joined: Apr 2012
 Reputation: 
1
 | 
			| RE: White Night - Total Conversion v1.1 
 
				I decided to do another one but this time I tried to changed the specular map too. 
I know mine are not so real but I think they have more scary feeling.
 ![[Image: Amnesia_White_night_re_normal_and_specul..._small.jpg]](http://s3.picofile.com/file/7365102903/Amnesia_White_night_re_normal_and_specular_by_Hotsun_small.jpg)  
4X larger Image(1080 resolution) :
http://s3.picofile.com/file/7365103117/A...Hotsun.jpg 
Waiting for your comments.
			
				
(This post was last modified: 04-25-2012, 09:18 PM by Hotsun.)
 |  |  
	| 04-25-2012, 08:42 PM |  |  
	
		| Cryaotic   Senior Member
 
 Posts: 369
 Threads: 13
 Joined: Oct 2010
 Reputation: 
72
 | 
			| RE: White Night - Total Conversion v1.1 
 
				 (04-25-2012, 08:42 PM)Hotsun Wrote:  Hotsun I don't think enough people appreciate a good map on models - to me it falls under the same category as sounds, pacing, and proper level structure. It all builds into the biggest thing that Amnesia made many of us truly appreciate: Atmosphere. 
 
These look great to me and I'd love to see some of these for even the original Amnesia files, made as an add-on for modders to use at their leisure. I think it would help put a bit more flair into the Custom Story scene - they look great sir.
 
Nice job!
			 
 |  |  
	| 04-26-2012, 06:08 AM |  |  
	
		| Hotsun   Junior Member
 
 Posts: 7
 Threads: 1
 Joined: Apr 2012
 Reputation: 
1
 | 
			| RE: White Night - Total Conversion v1.1 
 
				 Quote:I don't think enough people appreciate a good map on models - to me it falls under the same category as sounds, pacing, and proper level
 structure. It all builds into the biggest thing that Amnesia made many
 of us truly appreciate: Atmosphere.
 
 
 
 These look great to me and I'd love to see some of these for even the
 original Amnesia files, made as an add-on for modders to use at their
 leisure. I think it would help put a bit more flair into the Custom
 Story scene - they look great sir.
 
 
 
 Nice job!
 
Thank you for your nice and constructive comment. 
Well,I started remaking the original Amnesia textures,here is the link:
http://www.frictionalgames.com/forum/thread-15101.html |  |  
	| 04-26-2012, 09:10 AM |  |  
	
		| kartanonperuna   Posting Freak
 
 Posts: 755
 Threads: 44
 Joined: Oct 2011
 Reputation: 
8
 | 
			| RE: White Night - Total Conversion v1.1 
 
				Atmosphere is indeed the best.In Deterioration the atmosphere was something unique.It really frekaed me out because of that.It felt weird,alien...It was just something awesome.
			 
 |  |  
	| 04-26-2012, 12:58 PM |  |  
	
		| Hunter of Shadows   Senior Member
 
 Posts: 745
 Threads: 21
 Joined: Apr 2011
 Reputation: 
11
 | 
			| RE: White Night - Total Conversion v1.1 
 
				So I grew some balls my dear Tanshaydar and tried playing White Night again, and I didn't believe it to be possible but...you've created something that creates a sense of palpable fear and dread stronger then The Dark Descent, yes there are a lot of other scary custom stories, but none of them created such a feeling.
 The music, the atmosphere, the lighting, the sounds, all of it creates a feeling of terror, it's very much like Silent Hill, and that is amazing
 |  |  
	| 05-12-2012, 10:44 PM |  |  
	
		| Traggey   is mildly amused
 
 Posts: 3,257
 Threads: 74
 Joined: Feb 2012
 Reputation: 
185
 | 
			| RE: White Night - Total Conversion v1.1 
 
				 (04-25-2012, 07:29 PM)Hotsun Wrote:  Hi,After playing White night I thought the normal maps don't have any scary feeling so I re-normal mapped only one of the textured and got a screen shot,I have my own exclusive ways for new kind of result on normal maps and I call it an exaggerated normal map which is better for a scary game,anyway this is what I think and maybe no one else likes my idea.
 But if the fans likes it and the owners of White night accept my idea I can do a whole re-normal map of this mod.
 Here is the comparison screenshot:
 (I didn't change the alpha map,changing it can raise the quality too)
 
 ![[Image: Amnesia_White_night_re_normal_map_by_Hotsun_small.jpg]](http://s3.picofile.com/file/7365039030/Amnesia_White_night_re_normal_map_by_Hotsun_small.jpg)  
 4X larger Image(1080 resolution) :
 http://s3.picofile.com/file/7365033117/A...Hotsun.jpg
 While making new bumpmaps is a good idea, I do however have to say that these needs to be redone, what your bumpmaps do is not create a higher quality feel to it, but rather makes the objects they are applied to look like rock/slimy rock. For example the tiles, they no longer look like normal tiles with these bumpmaps but like a rock with a square pattern carved into it. Ease down on the lower details in these maps and it'll look more realistic.
			 |  |  
	| 05-14-2012, 10:57 PM |  |  |