Damascus
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Stopping death hints
I set up a checkpoint with it's own custom death hint. However from that point forward, even after I've left the map, it keeps showing the same death hint over and over. How can I erase that?
(This post was last modified: 05-06-2012, 01:22 AM by Damascus.)
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05-06-2012, 01:19 AM |
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Your Computer
SCAN ME!
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RE: Stopping death hints
SetDeathHint
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05-06-2012, 02:20 AM |
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Damascus
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RE: Stopping death hints
SetDeathHint("", "");
Would that set it back to default, or do I have to make a brand new text entry for the default entry?
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05-06-2012, 03:56 AM |
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FlawlessHappiness
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RE: Stopping death hints
You could just set it to what it was before. "You have to carry on" or something like that. Make that trigger after the desired deathHint has been shown. I guess that would do it
Trying is the first step to success.
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05-06-2012, 01:25 PM |
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Xanthos
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RE: Stopping death hints
After that add a entitycollide script and make a custom death hint that plays "You have to carry on"
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05-06-2012, 01:31 PM |
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