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How to make the billiboard light not to be buggy?
clock123 Offline
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#1
How to make the billiboard light not to be buggy?

I want to make a light emitting through windows and it gets out awful , is there anyway that i can make it smooth , and not so buggy?
when i'm standing near the middle of the window i'm seeing all the billiaboard light lines , and it gets out awful.
[Image: buggytq.png]

i want it to get out something smooth like this ( just imagine the colour of the billiaboard light as blue):
[Image: nmyldwznzgnw.png]


how do i do it?
(This post was last modified: 06-26-2012, 04:24 PM by clock123.)
06-25-2012, 05:46 PM
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MaZiCUT Offline
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#2
RE: How to make the billiboard light not to be buggy?

Move them around a little, reduce size etc. If you want them to be a real master piece you've got to spend like minimum 1 hour on them, but that is for a real master piece.

Hi.
06-25-2012, 05:48 PM
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clock123 Offline
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#3
RE: How to make the billiboard light not to be buggy?

(06-25-2012, 05:48 PM)CrazyArts Wrote: Move them around a little, reduce size etc. If you want them to be a real master piece you've got to spend like minimum 1 hour on them, but that is for a real master piece.
thanks for the advice Smile
is there anyway i can copy "stuff" ( items, billboards.. ) from another custom story to mine? , i want to copy these billboard lights in one story, into mine. is there a way to do it?
06-25-2012, 07:26 PM
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MaZiCUT Offline
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#4
RE: How to make the billiboard light not to be buggy?

It's not possible from what i know, plus you wouldn't learn anything from that.

Hi.
06-25-2012, 07:31 PM
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#5
RE: How to make the billiboard light not to be buggy?

(06-25-2012, 07:26 PM)clock123 Wrote: thanks for the advice Smile
is there anyway i can copy "stuff" ( items, billboards.. ) from another custom story to mine? , i want to copy these billboard lights in one story, into mine. is there a way to do it?

File > Export selection. File > Import objects.

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06-25-2012, 07:36 PM
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clock123 Offline
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#6
RE: How to make the billiboard light not to be buggy?

(06-25-2012, 07:36 PM)Your Computer Wrote:
(06-25-2012, 07:26 PM)clock123 Wrote: thanks for the advice Smile
is there anyway i can copy "stuff" ( items, billboards.. ) from another custom story to mine? , i want to copy these billboard lights in one story, into mine. is there a way to do it?

File > Export selection. File > Import objects.


awsome, thanks.
i did it but, i see the file name on the right side of the screen, but somehow, i can't place it on my map, anyidea how?
06-25-2012, 09:55 PM
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clock123 Offline
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#7
RE: How to make the billiboard light not to be buggy?

(06-25-2012, 07:36 PM)Your Computer Wrote:
(06-25-2012, 07:26 PM)clock123 Wrote: thanks for the advice Smile
is there anyway i can copy "stuff" ( items, billboards.. ) from another custom story to mine? , i want to copy these billboard lights in one story, into mine. is there a way to do it?

File > Export selection. File > Import objects.


i can't place the items on the map somehow, but i can see they're names on the right side of the screen.
any idea how i can place them?
06-26-2012, 09:32 AM
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#8
RE: How to make the billiboard light not to be buggy?

I won't be able to understand what you mean without a screen shot of your issue.

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06-26-2012, 10:37 AM
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clock123 Offline
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#9
RE: How to make the billiboard light not to be buggy?

(06-26-2012, 10:37 AM)Your Computer Wrote: I won't be able to understand what you mean without a screen shot of your issue.
here im chosing the file i want to import into my map, it's billboard lights, compunded ( i've tried importing other things too , like furniture [ not custom , regular ] but it does the same issue as you will see below):
[Image: mwgzytmzodee.png]


here i've finally choosen the file i want to import into my map ( right side of the upper screen to see ), but i can't place it because it doesnt appear:
[Image: i4kyom1wzjzg.png]
06-26-2012, 01:44 PM
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#10
RE: How to make the billiboard light not to be buggy?

The issue is that you're trying to import a compound (at least from what i could duplicate on my end). Destroy all selected compounds before exporting.

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06-26-2012, 02:06 PM
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