No matching signatures to 'OnStart()' 
			 
			
				Hey guys my game keeps saying that a signature is missing for OnStart and that there is an Unexpected end of file on the end of void OnLeave() 
 
Can you help me on this one? 
 
////////////////////////////// 
//Run first entering map 
void OnStart() 
{ 
	AddEntityCollideCallback("Player", "LightOutArea_1", "KillTheLight", true, 1); 
	AddEntityCollideCallback("Player", "ArmourArea_1", "ArmourScare", true, 1); 
	SetEntityPlayerInteractCallback("potion_sanity_1", "ActivateArea", true); 
	AddEntityCollideCallback("Player", "ArmourArea_2", "ArmourScare2", true, 1); 
	AddUseItemCallback("", "key_torture_chamber_1", "prison_4", "UsedKeyOnDoor", true); 
} 
 
void KillTheLight(string &in asParent, string &in asChild, int alState) 
{ 
	SetLampLit("torch_static01_1", false, true); 
	SetLampLit("torch_static01_2", false, true); 
	SetLampLit("torch_static01_3", false, true); 
	SetLampLit("torch_static01_4", false, true); 
	SetLampLit("torch_static01_5", false, true); 
	SetLampLit("torch_static01_6", false, true); 
	SetLampLit("torch_static01_7", false, true); 
	SetLampLit("torch_static01_8", false, true); 
	SetLampLit("torch_static01_9", false, true); 
	SetLampLit("torch_static01_10", false, true); 
	SetLampLit("torch_static01_11", false, true); 
	SetLampLit("torch_static01_12", false, true); 
	SetLampLit("torch_static01_13", false, true); 
	SetLampLit("torch_static01_14", false, true); 
	SetLampLit("torch_static01_15", false, true); 
	SetLampLit("torch_static01_16", false, true); 
	PlaySoundAtEntity("", "scare_wind", "Player", 0, false); 
	GiveSanityDamage(10, true); 
} 
 
void ArmourScare(string &in asParent, string &in asChild, int alState) 
{ 
	SetEntityActive("armour_rusty_complete_1", true); 
	SetEntityActive("armour_rusty_complete_4", true); 
	PlaySoundAtEntity("", "24_iron_maiden", "Player", 0, false); 
	GiveSanityDamage(10, true); 
} 
 
void ActivateArea(string &in asEntity) 
{ 
	SetEntityActive("ArmourArea_2", true); 
} 
 
void ArmourScare2(string &in asParent, string &in asChild, int alState) 
{ 
	SetEntityActive("armour_rusty_complete_2", true); 
	SetEntityActive("armour_rusty_complete_3", true); 
	SetEntityActive("armour_rusty_complete_1", false); 
	SetEntityActive("armour_rusty_complete_4", false); 
	PlaySoundAtEntity("", "24_iron_maiden", "Player", 0, false); 
	GiveSanityDamage(10, true); 
} 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity 
{ 
	SetSwingDoorLocked("prison_4", false, true); 
	PlaySoundAtEntity("", "unlock_door", "prison_4", 0, false); 
	RemoveItem("key_torture_chamber_1"); 
} 
 
////////////////////////////// 
//Run when entering map 
void OnEnter() 
{ 
 
} 
 
////////////////////////////// 
//Run when leaving map 
void OnLeave() 
{ 
 
}
			 
			
			
 
CURRENT PROJECT: 
A Fathers Secret == Just started 
 
			
				
(This post was last modified: 07-13-2012, 04:42 PM by Lizard.)
 
				
			 
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