No matching signatures to 'OnStart()'
Hey guys my game keeps saying that a signature is missing for OnStart and that there is an Unexpected end of file on the end of void OnLeave()
Can you help me on this one?
//////////////////////////////
//Run first entering map
void OnStart()
{
AddEntityCollideCallback("Player", "LightOutArea_1", "KillTheLight", true, 1);
AddEntityCollideCallback("Player", "ArmourArea_1", "ArmourScare", true, 1);
SetEntityPlayerInteractCallback("potion_sanity_1", "ActivateArea", true);
AddEntityCollideCallback("Player", "ArmourArea_2", "ArmourScare2", true, 1);
AddUseItemCallback("", "key_torture_chamber_1", "prison_4", "UsedKeyOnDoor", true);
}
void KillTheLight(string &in asParent, string &in asChild, int alState)
{
SetLampLit("torch_static01_1", false, true);
SetLampLit("torch_static01_2", false, true);
SetLampLit("torch_static01_3", false, true);
SetLampLit("torch_static01_4", false, true);
SetLampLit("torch_static01_5", false, true);
SetLampLit("torch_static01_6", false, true);
SetLampLit("torch_static01_7", false, true);
SetLampLit("torch_static01_8", false, true);
SetLampLit("torch_static01_9", false, true);
SetLampLit("torch_static01_10", false, true);
SetLampLit("torch_static01_11", false, true);
SetLampLit("torch_static01_12", false, true);
SetLampLit("torch_static01_13", false, true);
SetLampLit("torch_static01_14", false, true);
SetLampLit("torch_static01_15", false, true);
SetLampLit("torch_static01_16", false, true);
PlaySoundAtEntity("", "scare_wind", "Player", 0, false);
GiveSanityDamage(10, true);
}
void ArmourScare(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("armour_rusty_complete_1", true);
SetEntityActive("armour_rusty_complete_4", true);
PlaySoundAtEntity("", "24_iron_maiden", "Player", 0, false);
GiveSanityDamage(10, true);
}
void ActivateArea(string &in asEntity)
{
SetEntityActive("ArmourArea_2", true);
}
void ArmourScare2(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("armour_rusty_complete_2", true);
SetEntityActive("armour_rusty_complete_3", true);
SetEntityActive("armour_rusty_complete_1", false);
SetEntityActive("armour_rusty_complete_4", false);
PlaySoundAtEntity("", "24_iron_maiden", "Player", 0, false);
GiveSanityDamage(10, true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity
{
SetSwingDoorLocked("prison_4", false, true);
PlaySoundAtEntity("", "unlock_door", "prison_4", 0, false);
RemoveItem("key_torture_chamber_1");
}
//////////////////////////////
//Run when entering map
void OnEnter()
{
}
//////////////////////////////
//Run when leaving map
void OnLeave()
{
}
CURRENT PROJECT:
A Fathers Secret == Just started
(This post was last modified: 07-13-2012, 04:42 PM by Lizard.)
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