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		| CreatAr   Junior Member
 
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 Joined: Jul 2012
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			| Message on door and StopPlayerLookAt 
 
				Hi there, I'm currently working on my first custom story. I'm new to scripting and in need of some help. The 2 things that I need help with is, making a message appear when you try to open a locked door, and making the player to be able to look around freely again after using a PlayerLookAt script. Those 2 scripts are the ones not working. Here's my lang and hps files.
 
 ///////////////////////////
 //Run first time starting map
 void OnStart()
 {
 AddUseItemCallback("", "bigroomdoorkey_1", "bigroomdoor", "UsedKeyOnDoor", true);
 }
 
 void KeyFunc (string &in asEntity, string &in type)
 {
 SetEntityActive("servant_brute_1", true);
 StartPlayerLookAt("servant_brute_1", 15, 15, "");
 AddTimer("monstertimer", 2, "monstertimer");
 ShowEnemyPlayerPosition("servant_brute_1");
 }
 
 void mostertimer(string &in asTimer)
 {
 StopPlayerLookAt();
 }
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("bigroomdoor", false, true);
 PlaySoundAtEntity("", "unlock_door", "bigroomdoor", 0, false);
 RemoveItem("bigroomdoorkey_1");
 }
 
 void DoorIsLocked(string &in asEntity)
 
 {
 if(GetSwingDoorLocked("bigroomdoor") == true)
 {
 
 SetMessage("Messages", "thedoorislocked", 0);
 
 }
 }
 
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 
 }
 
 ///////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 
 }
 
 ___________________________________________________________________________
 
 
 
 
 
 
 <LANGUAGE>
 <RESOURCES>
 </RESOURCES>
 <CATEGORY Name="CustomStoryMain">
 <Entry Name="Description">You are Michael, you are nineteen years old and your parents have gone away for a vacation over the weekend.[br][br] When you wake up the first morning that you are alone you notice that there is something strange going on with your house.</Entry>
 </CATEGORY>
 <CATEGORY Name="Inventory">
 <Entry Name="ItemName_bigroomdoorkey">Big Room Door Key</Entry>
 <Entry Name="ItemDesc_bigroomdoorkey">Key to the door in the big room</Entry>
 </CATEGORY>
 <CATEGORY Name=“Messages”>
 <Entry Name =“thedoorislocked”>The door is locked, I think the key should be around here somewhere</Entry>
 </CATEGORY>
 </LANGUAGE>
 
				
(This post was last modified: 07-13-2012, 12:48 PM by CreatAr.)
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	| 07-13-2012, 10:27 AM |  |  
	
		| Your Computer   SCAN ME!
 
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			| RE: Message on door and StopPlayerLookAt 
 
				For starters, you're going to need to set a SetEntityPlayerInteractCallback for DoorIsLocked. Secondly, you should use the parameter for DoorIsLocked instead of explicitly providing the name. Finally, you have special quotation marks in your LANG file; these are not considered proper quotation marks by the engine.
			 
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	| 07-13-2012, 09:22 PM |  |  
	
		| Ermu   Member
 
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			| RE: Message on door and StopPlayerLookAt 
 
				 (07-13-2012, 10:27 AM)CreatAr Wrote:  void mostertimer(string &in asTimer){
 StopPlayerLookAt();
 }
 Dem typos. It should be "monstertime", which is called in the AddTimer.
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	| 07-13-2012, 10:46 PM |  |  
	
		| CreatAr   Junior Member
 
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			| RE: Message on door and StopPlayerLookAt 
 
				Thanks both of you! However, "For starters, you're going to need to set a SetEntityPlayerInteractCallback for DoorIsLocked. Secondly, you should use the parameter for DoorIsLocked instead of explicitly providing the name." I don't understand this, im really new to scripting. I changed the typos and the quotation marks, the message on the door showed up, however im still locked at looking on the brutes spawnlocation.
 
				
(This post was last modified: 07-13-2012, 11:18 PM by CreatAr.)
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	| 07-13-2012, 11:13 PM |  |  
	
		| SilentStriker   Posting Freak
 
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			| RE: Message on door and StopPlayerLookAt 
 
				KeyFunc and DoorIsLocked how do you call them? Since in the script you have no callback/function that calls KeyFunc and DoorIsLocked.
 What YourComputer means about parameters is that on GetSwingDoorLocked you should write asEntity instead of "bigroomdoor"
 
 Parameters is these: (string &in asEntity)
 
 
				
(This post was last modified: 07-14-2012, 12:46 AM by SilentStriker.)
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	| 07-14-2012, 12:39 AM |  |  
	
		| CreatAr   Junior Member
 
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 Joined: Jul 2012
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			| RE: Message on door and StopPlayerLookAt 
 
				The message on the door is working fine now, it was just the quotation marks. However the StopPlayerLookAt isn't. So that's the help I need now   
EDIT: I misread your post, what do you mean by how do I call them? Do you mean in the level editor?
			
				
(This post was last modified: 07-14-2012, 01:00 AM by CreatAr.)
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	| 07-14-2012, 12:54 AM |  |  
	
		| SilentStriker   Posting Freak
 
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			| RE: Message on door and StopPlayerLookAt 
 
				 (07-14-2012, 12:54 AM)CreatAr Wrote:  The message on the door is working fine now, it was just the quotation marks. However the StopPlayerLookAt isn't. So that's the help I need now  EDIT: I misread your post, what do you mean by how do I call them? Do you mean in the level editor?
 Since you don't have any function calling KeyFunc and DoorIsLocked then I would guess they are called from the level editor?
			 
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	| 07-14-2012, 12:31 PM |  |  
	
		| CreatAr   Junior Member
 
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			| RE: Message on door and StopPlayerLookAt 
 
				Um, I think so I guess, I'm really new to scripting, I have written DoorIsLocked in the PlayerInteractCallback tab for the door. And KeyFunc in the CallbackFunc tab for the key that triggers the brute.
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	| 07-14-2012, 12:56 PM |  |  
	
		| SilentStriker   Posting Freak
 
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			| RE: Message on door and StopPlayerLookAt 
 
				Yepp that's what I thought    Here's your problem with the timer void mostertimer it should be monstertimer
			
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	| 07-14-2012, 01:23 PM |  |  
	
		| CreatAr   Junior Member
 
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			| RE: Message on door and StopPlayerLookAt 
 
				Another typo damn   
It's good to have someone else look at it. Because you might have stared to much on it to see the problems ^^ 
Thanks alot!
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	| 07-14-2012, 01:29 PM |  |  |