CreatAr
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Message on door and StopPlayerLookAt
Hi there, I'm currently working on my first custom story. I'm new to scripting and in need of some help. The 2 things that I need help with is, making a message appear when you try to open a locked door, and making the player to be able to look around freely again after using a PlayerLookAt script. Those 2 scripts are the ones not working. Here's my lang and hps files.
///////////////////////////
//Run first time starting map
void OnStart()
{
AddUseItemCallback("", "bigroomdoorkey_1", "bigroomdoor", "UsedKeyOnDoor", true);
}
void KeyFunc (string &in asEntity, string &in type)
{
SetEntityActive("servant_brute_1", true);
StartPlayerLookAt("servant_brute_1", 15, 15, "");
AddTimer("monstertimer", 2, "monstertimer");
ShowEnemyPlayerPosition("servant_brute_1");
}
void mostertimer(string &in asTimer)
{
StopPlayerLookAt();
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("bigroomdoor", false, true);
PlaySoundAtEntity("", "unlock_door", "bigroomdoor", 0, false);
RemoveItem("bigroomdoorkey_1");
}
void DoorIsLocked(string &in asEntity)
{
if(GetSwingDoorLocked("bigroomdoor") == true)
{
SetMessage("Messages", "thedoorislocked", 0);
}
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
///////////////////////////
// Run when leaving map
void OnLeave()
{
}
___________________________________________________________________________
<LANGUAGE>
<RESOURCES>
</RESOURCES>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">You are Michael, you are nineteen years old and your parents have gone away for a vacation over the weekend.[br][br] When you wake up the first morning that you are alone you notice that there is something strange going on with your house.</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_bigroomdoorkey">Big Room Door Key</Entry>
<Entry Name="ItemDesc_bigroomdoorkey">Key to the door in the big room</Entry>
</CATEGORY>
<CATEGORY Name=“Messages”>
<Entry Name =“thedoorislocked”>The door is locked, I think the key should be around here somewhere</Entry>
</CATEGORY>
</LANGUAGE>
(This post was last modified: 07-13-2012, 12:48 PM by CreatAr.)
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07-13-2012, 10:27 AM |
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Your Computer
SCAN ME!
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RE: Message on door and StopPlayerLookAt
For starters, you're going to need to set a SetEntityPlayerInteractCallback for DoorIsLocked. Secondly, you should use the parameter for DoorIsLocked instead of explicitly providing the name. Finally, you have special quotation marks in your LANG file; these are not considered proper quotation marks by the engine.
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07-13-2012, 09:22 PM |
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Ermu
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RE: Message on door and StopPlayerLookAt
(07-13-2012, 10:27 AM)CreatAr Wrote: void mostertimer(string &in asTimer)
{
StopPlayerLookAt();
} Dem typos. It should be "monstertime", which is called in the AddTimer.
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07-13-2012, 10:46 PM |
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CreatAr
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RE: Message on door and StopPlayerLookAt
Thanks both of you! However, "
For starters, you're going to need to set a SetEntityPlayerInteractCallback for DoorIsLocked. Secondly, you should use the parameter for DoorIsLocked instead of explicitly providing the name." I don't understand this, im really new to scripting. I changed the typos and the quotation marks, the message on the door showed up, however im still locked at looking on the brutes spawnlocation.
(This post was last modified: 07-13-2012, 11:18 PM by CreatAr.)
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07-13-2012, 11:13 PM |
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SilentStriker
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RE: Message on door and StopPlayerLookAt
KeyFunc and DoorIsLocked how do you call them? Since in the script you have no callback/function that calls KeyFunc and DoorIsLocked.
What YourComputer means about parameters is that on GetSwingDoorLocked you should write asEntity instead of "bigroomdoor"
Parameters is these: (string &in asEntity)
(This post was last modified: 07-14-2012, 12:46 AM by SilentStriker.)
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07-14-2012, 12:39 AM |
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CreatAr
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RE: Message on door and StopPlayerLookAt
The message on the door is working fine now, it was just the quotation marks. However the StopPlayerLookAt isn't. So that's the help I need now
EDIT: I misread your post, what do you mean by how do I call them? Do you mean in the level editor?
(This post was last modified: 07-14-2012, 01:00 AM by CreatAr.)
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07-14-2012, 12:54 AM |
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SilentStriker
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RE: Message on door and StopPlayerLookAt
(07-14-2012, 12:54 AM)CreatAr Wrote: The message on the door is working fine now, it was just the quotation marks. However the StopPlayerLookAt isn't. So that's the help I need now
EDIT: I misread your post, what do you mean by how do I call them? Do you mean in the level editor? Since you don't have any function calling KeyFunc and DoorIsLocked then I would guess they are called from the level editor?
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07-14-2012, 12:31 PM |
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CreatAr
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RE: Message on door and StopPlayerLookAt
Um, I think so I guess, I'm really new to scripting, I have written DoorIsLocked in the PlayerInteractCallback tab for the door. And KeyFunc in the CallbackFunc tab for the key that triggers the brute.
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07-14-2012, 12:56 PM |
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SilentStriker
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RE: Message on door and StopPlayerLookAt
Yepp that's what I thought Here's your problem with the timer void mostertimer it should be monstertimer
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07-14-2012, 01:23 PM |
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CreatAr
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RE: Message on door and StopPlayerLookAt
Another typo damn
It's good to have someone else look at it. Because you might have stared to much on it to see the problems ^^
Thanks alot!
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07-14-2012, 01:29 PM |
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