Rapture 
 
 
		
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Blender exporting textures -> Modelview -> .mat, material part missing 
			 
			
				(I'm perfectly fine, no real problems. I just want to know whats going on.)  
 
Whenever I'm exporting a custom model out, the .mat file seems to always forget assign my base texture (It's a test AO in place of nothing.) to the model. 
 
It puts the .dae and AO.png in the correct folder, but when I open it up in the ModelView. The generated .mat does not put in a texture for it. I don't have a problem with opening it up and typing in the correct texture. But what am I doing wrong that causes this? 
 
I managed to do it correctly the first time (No problems with the .mat file not assigning the texture on first ModelView loadup), but all my other models need a little fixing with their texture.
			 
			
			
			
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	| 07-27-2012, 03:18 PM  | 
	
		
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		Your Computer 
 
 
		
			SCAN ME! 
			
			
			
 
			
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RE: Blender exporting textures -> Modelview -> .mat, material part missing 
			 
			
				Are any of those files also found in C:\Users\username\AppData\Local\VirtualStore?
			 
			
			
 
			
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	| 07-27-2012, 03:53 PM  | 
	
		
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		Rapture 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 1,078 
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RE: Blender exporting textures -> Modelview -> .mat, material part missing 
			 
			
				Nope.
			 
			
			
			
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	| 07-27-2012, 04:10 PM  | 
	
		
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