| Rapture   Posting Freak
 
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			| Blender exporting textures -> Modelview -> .mat, material part missing 
 
				(I'm perfectly fine, no real problems. I just want to know whats going on.) 
 Whenever I'm exporting a custom model out, the .mat file seems to always forget assign my base texture (It's a test AO in place of nothing.) to the model.
 
 It puts the .dae and AO.png in the correct folder, but when I open it up in the ModelView. The generated .mat does not put in a texture for it. I don't have a problem with opening it up and typing in the correct texture. But what am I doing wrong that causes this?
 
 I managed to do it correctly the first time (No problems with the .mat file not assigning the texture on first ModelView loadup), but all my other models need a little fixing with their texture.
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	| 07-27-2012, 03:18 PM |  | 
	
		| Your Computer   SCAN ME!
 
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			| RE: Blender exporting textures -> Modelview -> .mat, material part missing 
 
				Are any of those files also found in C:\Users\username\AppData\Local\VirtualStore?
			 
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	| 07-27-2012, 03:53 PM |  | 
	
		| Rapture   Posting Freak
 
 Posts: 1,078
 Threads: 79
 Joined: May 2011
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30
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			| RE: Blender exporting textures -> Modelview -> .mat, material part missing 
 
				Nope.
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	| 07-27-2012, 04:10 PM |  |