Ank2503
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Jumpscares
How to make Jumpscares?With script of course.
(This post was last modified: 08-15-2012, 12:27 PM by Ank2503.)
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08-15-2012, 12:06 PM |
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CorinthianMerchant
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RE: Jumpscares
Still hasn't gotten over the loss of wubwub...
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08-15-2012, 12:10 PM |
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MaZiCUT
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RE: Jumpscares
Rofl ^
Hi.
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08-15-2012, 12:15 PM |
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Bas
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RE: Jumpscares
Search in the .hps files of any 'pewdiepie'-fan maps.
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08-15-2012, 12:36 PM |
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FlawlessHappiness
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RE: Jumpscares
It depends on what you want.
A jump scare is mostly something that jumps right in your face while a scream of a girl-sound is playing...
People usually talk about the flying-jesus-scare... A naked man that comes out of nowhere while a scream-sound is playing...
I would say you should try working with normal scripts first... then you should be able to figure it out yourself, it aint that hard..
Trying is the first step to success.
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08-15-2012, 02:32 PM |
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Ank2503
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RE: Jumpscares
thx beecake,i want scares like Teleporting naked guys =3
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08-15-2012, 02:43 PM |
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Bas
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08-15-2012, 03:09 PM |
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FlawlessHappiness
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RE: Jumpscares
Hey I'm sorry, but he asked! That's what we are here for. If you are a good member then you wouldn't have clicked that link.
He actually called it "jumpscares", so did you guys just click it to make fun of him??
Trying is the first step to success.
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08-15-2012, 03:31 PM |
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Traggey
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RE: Jumpscares
(08-15-2012, 03:31 PM)beecake Wrote: Hey I'm sorry, but he asked! That's what we are here for. If you are a good member then you wouldn't have clicked that link.
He actually called it "jumpscares", so did you guys just click it to make fun of him?? Keep in mind this might aswell have been a question about designing proper jumpscares and not these cheap pop ups that people refer to as jumpscares.
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08-15-2012, 03:38 PM |
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Ank2503
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RE: Jumpscares
void scary2(string &in asParent, string &in asChild, int alState)
{
AddTimer("", 1.0f, "flyingmale");
PlayGuiSound("15_man02_whimp.snt", 1.0f);
}
void flyingmale(string &in asTimer)
{
SetEntityActive("flyingmale", true);
AddPropImpulse("flyingmale", 1.25, -2, 18, "world");
PlaySoundAtEntity("Player", "24_iron_maiden", "Player", 0, false);
i make this script but i have 2 questions:
1)how to make entity(flyingmale)after 1 second disabled( SetEntityActive("flyingmale", true); script
2)my entity doesn't impulse,moving,what's the problem?
(This post was last modified: 08-15-2012, 03:52 PM by Ank2503.)
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08-15-2012, 03:52 PM |
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