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		| Ank2503   Junior Member
 
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			|  Jumpscares 
 
				How to make Jumpscares?With script of course.
			 
				
(This post was last modified: 08-15-2012, 12:27 PM by Ank2503.)
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	| 08-15-2012, 12:06 PM |  |  
	
		| CorinthianMerchant   Posting Freak
 
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			| RE: Jumpscares 
 
 Still hasn't gotten over the loss of wubwub... |  |  
	| 08-15-2012, 12:10 PM |  |  
	
		| MaZiCUT   Senior Member
 
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			| RE: Jumpscares 
 
				Rofl ^
			 
 Hi. |  |  
	| 08-15-2012, 12:15 PM |  |  
	
		| Bas   Junior Member
 
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			| RE: Jumpscares 
 
				Search in the .hps files of any 'pewdiepie'-fan maps.
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	| 08-15-2012, 12:36 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: Jumpscares 
 
				It depends on what you want.
 A jump scare is mostly something that jumps right in your face while a scream of a girl-sound is playing...
 
 People usually talk about the flying-jesus-scare... A naked man that comes out of nowhere while a scream-sound is playing...
 
 I would say you should try working with normal scripts first... then you should be able to figure it out yourself, it aint that hard..
 
 Trying is the first step to success. |  |  
	| 08-15-2012, 02:32 PM |  |  
	
		| Ank2503   Junior Member
 
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			| RE: Jumpscares 
 
				thx beecake,i want scares like Teleporting naked guys =3
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	| 08-15-2012, 02:43 PM |  |  
	
		| Bas   Junior Member
 
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	| 08-15-2012, 03:09 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: Jumpscares 
 
				Hey I'm sorry, but he asked! That's what we are here for. If you are a good member then you wouldn't have clicked that link.He actually called it "jumpscares", so did you guys just click it to make fun of him??
 
 Trying is the first step to success. |  |  
	| 08-15-2012, 03:31 PM |  |  
	
		| Traggey   is mildly amused
 
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			| RE: Jumpscares 
 
				 (08-15-2012, 03:31 PM)beecake Wrote:  Hey I'm sorry, but he asked! That's what we are here for. If you are a good member then you wouldn't have clicked that link.He actually called it "jumpscares", so did you guys just click it to make fun of him??
 Keep in mind this might aswell have been a question about designing proper jumpscares and not these cheap pop ups that people refer to as jumpscares.
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	| 08-15-2012, 03:38 PM |  |  
	
		| Ank2503   Junior Member
 
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			| RE: Jumpscares 
 
				void scary2(string &in asParent, string &in asChild, int alState){
 AddTimer("", 1.0f, "flyingmale");
 PlayGuiSound("15_man02_whimp.snt", 1.0f);
 }
 void flyingmale(string &in asTimer)
 {
 SetEntityActive("flyingmale", true);
 AddPropImpulse("flyingmale", 1.25, -2, 18, "world");
 PlaySoundAtEntity("Player", "24_iron_maiden", "Player", 0, false);
 
 i make this script but i have 2 questions:
 1)how to make entity(flyingmale)after 1 second disabled( SetEntityActive("flyingmale", true); script
 2)my entity doesn't impulse,moving,what's the problem?
 
				
(This post was last modified: 08-15-2012, 03:52 PM by Ank2503.)
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	| 08-15-2012, 03:52 PM |  |  |