The Rock Worm
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RE: What new features would you add in a non-Amnesia Frictional Games Adventure?
(09-11-2012, 07:08 PM)Nemet Robert Wrote: (09-11-2012, 07:06 PM)The Rock Worm Wrote: (09-11-2012, 07:04 PM)Nemet Robert Wrote: Feature (?) A melee weapon that only stuns an enemy, and never kills. That would be great! Just enough to slow them down, but they are too tough to kill with MacGyver-ing up a weapon. It would also anger an enemy that you attack, therefore becoming harder to shake off. Increases the terror. As soon you said "It would aslo anger an enemy you attack" you made me think of " Let sleeping dragons lie" and you eagerly poking at it!
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09-11-2012, 07:26 PM |
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Robby
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RE: What new features would you add in a non-Amnesia Frictional Games Adventure?
LOL
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(This post was last modified: 09-11-2012, 07:32 PM by Robby.)
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09-11-2012, 07:32 PM |
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The Rock Worm
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RE: What new features would you add in a non-Amnesia Frictional Games Adventure?
(09-11-2012, 07:32 PM)Nemet Robert Wrote: LOL I know! LOL! I can imagine the scene very well Would make a great part for the game.
(This post was last modified: 09-11-2012, 07:48 PM by The Rock Worm.)
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09-11-2012, 07:48 PM |
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Robby
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RE: What new features would you add in a non-Amnesia Frictional Games Adventure?
Seems like I'll have to poke the anthill with a stick.
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09-11-2012, 07:49 PM |
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The Rock Worm
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RE: What new features would you add in a non-Amnesia Frictional Games Adventure?
(09-11-2012, 07:49 PM)Nemet Robert Wrote: Seems like I'll have to poke the anthill with a stick. How big of an anthill do you want?
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09-11-2012, 08:16 PM |
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Robby
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RE: What new features would you add in a non-Amnesia Frictional Games Adventure?
The biggest one possible.
To Do list: Don't derail too far. (Yes, I know, my fault here too).
Remember list: Bring the balance back after a little bit of derailing.
Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
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09-11-2012, 08:17 PM |
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The Rock Worm
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RE: What new features would you add in a non-Amnesia Frictional Games Adventure?
(09-11-2012, 08:17 PM)Nemet Robert Wrote: The biggest one possible.
To Do list: Don't derail too far. (Yes, I know, my fault here too).
Remember list: Bring the balance back after a little bit of derailing. That's a thought, have it that if you annoy small critters they turn violent at you. Take those ants (lets say a professor had an antfarm) they could crawl on you and really annoy you... getting the attention from nearby monsters.
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09-11-2012, 08:59 PM |
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Robby
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RE: What new features would you add in a non-Amnesia Frictional Games Adventure?
If they turn violent... I'll turn even more violent.
If they turn even more violent... I'll be the most violent thing in this world.
(just a joke in case you don't get it).
Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
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09-11-2012, 09:08 PM |
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The Rock Worm
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RE: What new features would you add in a non-Amnesia Frictional Games Adventure?
(09-11-2012, 09:08 PM)Nemet Robert Wrote: If they turn violent... I'll turn even more violent.
If they turn even more violent... I'll be the most violent thing in this world.
(just a joke in case you don't get it). Don't worry, I knew it was a joke .
With all of these features we've discussed, we really should organize them to have all current features in one place.
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09-11-2012, 09:13 PM |
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Robby
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RE: What new features would you add in a non-Amnesia Frictional Games Adventure?
PDF document anyone?
No? Ok.
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09-11-2012, 09:15 PM |
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