I'm having a problem with penumbra overture!
I have a Centrino duo 1.66ghz, with 1gb RAM, but my graphics cards sucks, its from the Intel 945G chipset family... it has Pixel shader v2, claims to have  vertex shader x2, but it's software emulated, something like that, and doesnt have TNL(this last one pisses me off!)
usually i have to use 3DAnalyze to force TNL emulation...
but back to the point, when i start a new game, after the loading ends, i get a black screen, CPU Usage for the games stays at about 45~55%... i can hear the sounds but can't see anything.
oh btw, i lowered every graphics option...
here's the HPL.log
Quote:-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
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 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating haptic module
 Creating scene module
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Initializing Resources Module
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 Creating resource managers
 Misc Creation
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Initializing Graphics Module
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 Init low level graphics
 Setting video mode: 800 x 600 - 32 bpp
 Init Glee...OK
 Setting up OpenGL
  Max texture image units: 16
  Max texture coord units: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 4
  Multisampling: 0
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 0
  NV Register Combiners Stages: 11
  ATI Fragment Shader: 0
 Creating graphic systems
  Creating Renderer2D
  Renderer2D created
  Creating Renderer3D
   Load Renderer3D gpu programs:
    Extrude
    Diffuse Vertex
    Diffuse Fragment
    Fog
   Creating fog textures: Solid Additive Alpha 
 CG ERROR : The program could not load.
ERROR: Couldn't create program 'refract_fp.cg'
 CG ERROR : The program could not load.
ERROR: Couldn't create program 'refract_special_fp.cg'
   Refraction will not be supported!
   init sky box
  Renderer3D created
 Creating screen buffers size 800.000000 : 600.000000
ERROR: Couldn't create screenbuffer!
 Creating programs
 CG ERROR : The program could not load.
ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg'
 CG ERROR : The program could not load.
ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg'
 CG ERROR : The program could not load.
ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg'
ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'!
 CG ERROR : The compile returned an error.
 -----------------------------------
core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
 -----------------------------------
Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
 CG ERROR : The program could not load.
ERROR: Couldn't create program 'PostEffect_Motion_staticloop_fp.cg'
ERROR: Couldn't load 'PostEffect_Motion_fp.cg'!
 CG ERROR : The program could not load.
ERROR: Couldn't create program 'PostEffect_DoF_fp.cg'
ERROR: Couldn't load 'PostEffect_DoF_fp.cg'!
  RendererPostEffects created
 Adding engine materials
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Initializing Sound Module
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 Initializing OpenAL.
  Trying to open software device... Success!
  Device name: Generic Software
  Number of mono sources: 32
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Initializing Game Module
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 Adding engine updates
 Initializing script functions
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User Initialization
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WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture Episode 1
  Version	$Rev: 1789 $
  Date	$Date: 2007-11-13 03:43:19 +0100 (ti, 13 nov 2007) $
Trying to load vertex program!
Success!
--------------------------------------------------------
Game Running
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Loading collada for 'maps/level00_01_boat_cabin.dae' took: 379 ms
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Bone 'joint1' is not attached to skin!
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
ERROR: Child body 'joint1' for joint 'sjoint2' in mesh 'boat_dynamicparaffin.dae' does not exist!
ERROR: Cannot find sub entity 'parrafinlight_joint1' in mesh 'boat_dynamicparaffin.dae'
Loading map 'level00_01_boat_cabin.dae' took: 3867 ms