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		| Traggey   is mildly amused
 
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			| RE: CUSTOM MATERIALS 
 
				 (06-15-2012, 04:16 PM)BlingBoyOto Wrote:   (06-15-2012, 06:01 AM)Traggey Wrote:  Khyrpa is right, these could really use mipmaps.Im not doing it....... I need time for making Parallex Mapping better .
 Simply exporting the textures as .dds instead will automaticly generate mipmaps for it.
			 
				
(This post was last modified: 06-15-2012, 04:31 PM by Traggey.)
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	| 06-15-2012, 04:31 PM |  |  
	
		| asghdrew   Member
 
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			| RE: CUSTOM MATERIALS 
 
				Don' t have time to do that and then make a package of it again and upload it on mediafire........
			 
 lol noobs
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	| 06-16-2012, 06:06 PM |  |  
	
		| Traggey   is mildly amused
 
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			| RE: CUSTOM MATERIALS 
 
				 (06-16-2012, 06:06 PM)BlingBoyOto Wrote:  Don' t have time to do that and then make a package of it again and upload it on mediafire........ Simply explaining to you how it's done since you didn't seem to know of it, no need to get defensive.
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	| 06-16-2012, 07:10 PM |  |  
	
		| Hardarm   Posting Freak
 
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			| RE: CUSTOM MATERIALS 
 
				BUMP!Using them.
 And they're pretty neat so why not bumping.
 
 listen to boards of canada |  |  
	| 01-21-2013, 09:11 PM |  |  
	
		| Traggey   is mildly amused
 
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			| RE: CUSTOM MATERIALS 
 
				Because no mipmaps~ Yay, mipmaps = better preformance.
 T's a thing.
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	| 01-22-2013, 01:41 AM |  |  
	
		| Hardarm   Posting Freak
 
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			| RE: CUSTOM MATERIALS 
 
				 (01-23-2013, 11:32 PM)Robosprog Wrote:  .. WHAT IS ALL THIS TALK OF MIP AND BIT AND BOOPER AND BOOFER WHAT THE FUCK?
 ![[Image: 3005.jackie-chan-meme-why.jpeg]](http://ouryouth.my/ouryouth/wp-content/uploads/2012/07/3005.jackie-chan-meme-why.jpeg) 
u mad or u bad
			 
 listen to boards of canada |  |  
	| 01-24-2013, 12:24 AM |  |  
	
		| Adny   Posting Freak
 
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			| RE: CUSTOM MATERIALS 
 
				 (01-23-2013, 11:32 PM)Robosprog Wrote:  .. WHAT IS ALL THIS TALK OF MIP AND BIT AND BOOPER AND BOOFER WHAT THE FUCK?
 ![[Image: 3005.jackie-chan-meme-why.jpeg]](http://ouryouth.my/ouryouth/wp-content/uploads/2012/07/3005.jackie-chan-meme-why.jpeg) 
most productive post I've ever seen. 11/2
			 
 I rate it 3 memes. |  |  
	| 01-24-2013, 12:35 AM |  |  
	
		| Statyk   Schrödinger's Mod
 
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			| RE: CUSTOM MATERIALS 
 
				Mipmaps are in .dds textures. They cut and shrink the original image over and over, and in games, like Amnesia, the further you get from those textures, the less detailed the textures get. It's for optimization.
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	| 01-24-2013, 01:42 AM |  |  
	
		| Argoon   Member
 
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			| RE: CUSTOM MATERIALS 
 
				Power of 2 textures are required for dds format because that's what GPU's like, some old GPU's don't even render non power of 2 textures, dds is also a file format made by Nvidia especially optimized for GPU's and should always be used if supported by the game engine, dds dx1 should be used for simple diffuse textures and dds dx5 should be used for normal maps and transparent textures (alpha map), to export dds textures you can use the nvidia plugin for photoshop or even use the free paint.net image editing program. 
 Having said that the wulfen textures should already be power of 2 because Doom 3 also requires that.
 
 For the ones that don't know power of two textures can be.
 
 32x32
 64x64
 64x32 or 32x64
 128x128
 512x512
 512x128 or 128x512
 1024x1024
 1024x512 or 512x1024
 2048x2048
 1024x2048 or 2048x1024
 etc
 etc
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	| 01-24-2013, 09:40 PM |  |  |